This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
i'd say add a few cobwebs. could be something as simple as a plane with a cobweb texture thrown on or you could also just really quickly draw up some crap CV curves and loft a really small circle on them.
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