Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 106 17-09-2008 , 04:27 PM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
UVed the boot. Bought a cool little plugin to balnce out the uvs on multipe objects called UV Auto ratio from renderheads, does just the trick

Jay

user added image

# 107 17-09-2008 , 04:35 PM
Acid44
Guest
Posts: n/a
thats a hot boot

# 108 19-09-2008 , 09:56 AM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
Thanks Acid

have a small update user added image

Ive been looking at alot of PVC boots (hehe) and these in particular dont have a great deal of creasing in terms of detail, though I've exagerated the sharpness of these just to bring them out a bit

Cheer
Jay

# 109 19-09-2008 , 02:20 PM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
Working on her 'gloves' with a z pass...

Jay

user added image

# 110 19-09-2008 , 04:16 PM
Chirone's Avatar
Subscriber
Join Date: Dec 2007
Location: NZ
Posts: 3,125
impressive glove

how do you do it? did you just duplicate the faces on the arm and play around with it?




that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
# 111 19-09-2008 , 04:18 PM
arran's Avatar
Registered User
Join Date: Dec 2005
Location: Brooklyn, NY
Posts: 3,708
nice boot. user added image

have looked at this a few times and always thought the shoulders kind of looked off - they just don't seem to have enough mass - maybe the clavicle needs to be raised...?

# 112 19-09-2008 , 10:27 PM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
Arran

Thanks, yeah Im aware on the shoulder, I believe I mentioned it on the first post.

Chirone

thanks, yeah I could have masked the arm in Zbrush to extract the mesh but I did it in Maya as I have selected sets on various parts of the model so I just used that option as I had it to hand, then just did duplicate faces command for that area...sorted, then as usual sent an obj to Zbrush. Once in Zbrush I did an inflate from the deformation pallete at a value of 4 to displace it and give it some thickness from the arm itself. I then went into project master at a very hi res (5million) and using the deformatiion, and normalise options with fade turned off sculpted the creases using the line tool then after brought back in the main 3d sculpting and shaped them and smoothed them out.

hope that helps
Jay

# 113 20-09-2008 , 02:05 AM
Chirone's Avatar
Subscriber
Join Date: Dec 2007
Location: NZ
Posts: 3,125
thanks for the details user added image

can that be used if you were wanting to make tight clothes for a character to be animated?




that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
# 114 20-09-2008 , 02:33 AM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
Yeah just use dis or normal maps instead of hi poly

Jay

# 115 22-09-2008 , 10:11 AM
younglion's Avatar
Registered User
Join Date: Jun 2005
Location: t-dot
Posts: 646
very nice work jay i like the grid image youre using for the uv mapping

# 116 22-09-2008 , 10:18 AM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
Hey Young Lion

PM me your email and I'll send it you

Jay

# 117 22-09-2008 , 01:04 PM
alexanderH's Avatar
Subscriber
Join Date: Sep 2007
Location: Mississauga, Ontario, Canada
Posts: 450

Originally posted by younglion
very nice work jay i like the grid image youre using for the uv mapping

I thought that was the material for the boot, until I realized it was all over everything. Add a nice red to it and it could be a sweet boot material no? user added image


Peace, love and Anarchy~~~~~~~
______________________________
Wip:
iMac
Full House Project
Arch Viz Reel

My Website is Finally Back up!

“Welcome to the Internet. Where the men are men, the women are men, and the children are FBI agents.”
# 118 22-09-2008 , 05:54 PM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
alexanderH

LOl you are the second person this week to say that, I think a little re search as to who this character is and what colors she wears.

It would be severely bad taste to dress a character in a uv grid texture, non?

Anyway, updates nearer the weekend
Jay

# 119 22-09-2008 , 10:07 PM
alexanderH's Avatar
Subscriber
Join Date: Sep 2007
Location: Mississauga, Ontario, Canada
Posts: 450

Originally posted by Jay
alexanderH

LOl you are the second person this week to say that, I think a little re search as to who this character is and what colors she wears.

It would be severely bad taste to dress a character in a uv grid texture, non?

Anyway, updates nearer the weekend
Jay

Hey, I never said it would suit the character.
But I can still say it'd be a fun texture. user added image
I shall wait patiently...:headbang: :headbang:


Peace, love and Anarchy~~~~~~~
______________________________
Wip:
iMac
Full House Project
Arch Viz Reel

My Website is Finally Back up!

“Welcome to the Internet. Where the men are men, the women are men, and the children are FBI agents.”
# 120 22-09-2008 , 10:28 PM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
I know but check her colors out on google...

Jay

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads