Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 24-02-2009 , 10:58 AM
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Virtual City Scape Competition - Street Scene

Ok due to popular demand i have created my self a new thread user added image to put my street scene in.....

Constructive Critism would be good and good luck to everyonre

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# 2 24-02-2009 , 10:58 AM
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different angle

user added image

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# 3 24-02-2009 , 10:59 AM
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My church kinda

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# 4 24-02-2009 , 11:00 AM
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A foggy day

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# 5 24-02-2009 , 11:05 AM
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The corner with my bin

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# 6 24-02-2009 , 11:07 AM
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The original Submission user added image :headbang:

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# 7 25-02-2009 , 09:54 PM
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looks interesting

why does the sky have a shadow? (i'm assuming the blue background in the first shot was a sky, not a wall) you can make it not receive shadows if you turn it off 'receive shadows' the render stats in the attributes editor. or you could just assign a... i forget the name of the shader...

the textures look stretched on the roofs (you will need to tweak your UVs)

the buildings also look very flat... perhaps assign a bump/normal/displacement map (normal map should do you good if you can figure out how to generate one)

what time of the day are these shots meant to be in?




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# 8 25-02-2009 , 10:14 PM
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Its supposed to be after noon so the sun is setting. The Red buildings i have put a bump map on and yeah stupid textures i just couldn't get the bump mapping to work properly user added image

But ill look into fixing the other bits up thanx

# 9 26-02-2009 , 01:41 AM
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2 things you should look into are:

*bevels - you should bevel edges, it makes them less sharp which is a good thing as edges are not really sharp/crisp anyway. if you look at the light on the edge of your desk you will see 3 tones not 2. the way you do this in 3D is with either the bevel tool or micro beveling -adding an edge loop really close to anther edge-

*UV mapping - this is super important! this is how the texture knows how to wrap around the model. you have streaking on your textures which is because you have not unwrapped your UVs. so they are stretching. I'm sure you could find a tutorial on how to do this, its fairly easy once you get the hang of it. this might also be the reason your bump map isn't working.

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