Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 31 21-02-2013 , 03:15 PM
tweetytunes's Avatar
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Join Date: Jan 2004
Location: Bolton - UK
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Yer faces and keeping the polys low can be tricky, but a few years back I took aload of free models and cleaded them up (most free ones are tri's). It really helps u learn how to solve quads problems at low levels. If you have the time I think its worth it. Then once you have a goodclean model, u can then play about with the edge loops and what u can take out without compermizing the shape.


# 32 22-02-2013 , 11:43 AM
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great idea man, though i have to admit when i do a face model, it usually ends up do bad i have to clean it all up anyway user added image


the more I Think I know about Maya the less I seem to know about it.

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