Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Yes it is Mayaniac. I'm pleased and a little relieved you think its good because as I've said, I'm confident I could have taken it quite a bit further.
Thats good if the render side is available, oh....perhaps im just rubbish then!! :-)i've been spending way too much time on it recently so gonna ease back a little this week, but what i look at will be more of the texture/render side. I'd like to learn about the other types of shaders and all that multiple connection/inputs/nodes stuff.
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