Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 11-12-2004 , 10:03 PM
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Maya/Mentalray + Dirtmap

Hello!
This is my last work done with Maya/mentalray, this time using Occlusion pass with the help of the dirtmap shader. C&C are welcomeuser added image
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# 2 11-12-2004 , 11:52 PM
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Are sure thats not a photograph your posting?!user added image Outstanding work!


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# 3 12-12-2004 , 12:13 AM
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What kind of camera did you use there? :p

# 4 12-12-2004 , 12:17 AM
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RubberChicken , Thank you ..noanswer42 im using a 28mm camerauser added image

# 5 12-12-2004 , 05:50 AM
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the wallpaper looks a bit grainy and the knob on the shelf of the left looks a bit maybe too shiny?
but im in no place to offer suggestions as i am no where close to that skill level of a render

i gotta learn how to use GI FG and dirtmap

i tried to do a heavy render like that the other day and as soon as i hit the render current frame button the program just shut down, haha


Last edited by Turbo Dan; 12-12-2004 at 06:17 AM.
# 6 14-12-2004 , 10:50 PM
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Nice job slipknot, realistic render....user added image



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# 7 16-12-2004 , 03:54 AM
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good job bud. That dirtmap does wonders. I could believe the results I was getting using it.

# 8 16-12-2004 , 07:46 PM
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Wow!! Great render!!!

I think we would really like to see a wireframe.

# 9 17-12-2004 , 10:15 AM
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thats a photo of my dining room. IMA SUE U !!! haha

# 10 21-12-2004 , 05:34 PM
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# 11 21-01-2005 , 02:53 AM
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hello can someone tell what a occlusion map does...

very interesting


tck
# 12 23-01-2005 , 07:45 AM
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my first reaction was "oh my god....beautiful:
user added image

amazing work.
Hopefully one day i will be able to produce something this spectacular,

# 13 22-02-2005 , 12:15 AM
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great work,:tup::tup::tup:

very realistic.:speechles:speechles:speechles

my only comment since i'm bad at rendering and texturing is,
the edges of the models are to sharp, meybe you could try to bevel. just a suggestion.


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# 14 22-02-2005 , 09:34 AM
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The most amazing thing about it is how the scene ISN'T a complex thing! Nothing is extremely high poly, yet you've pulled off an uber realistic look. Well done man, you've impressed me immencely!

# 15 09-03-2005 , 09:51 AM
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Very nice! How did you do the plants?

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