Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 11-12-2004 , 10:03 PM
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Maya/Mentalray + Dirtmap

Hello!
This is my last work done with Maya/mentalray, this time using Occlusion pass with the help of the dirtmap shader. C&C are welcomeuser added image
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# 2 11-12-2004 , 11:52 PM
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Are sure thats not a photograph your posting?!user added image Outstanding work!


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# 3 12-12-2004 , 12:13 AM
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What kind of camera did you use there? :p

# 4 12-12-2004 , 12:17 AM
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RubberChicken , Thank you ..noanswer42 im using a 28mm camerauser added image

# 5 12-12-2004 , 05:50 AM
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the wallpaper looks a bit grainy and the knob on the shelf of the left looks a bit maybe too shiny?
but im in no place to offer suggestions as i am no where close to that skill level of a render

i gotta learn how to use GI FG and dirtmap

i tried to do a heavy render like that the other day and as soon as i hit the render current frame button the program just shut down, haha


Last edited by Turbo Dan; 12-12-2004 at 06:17 AM.
# 6 14-12-2004 , 10:50 PM
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Nice job slipknot, realistic render....user added image



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# 7 16-12-2004 , 03:54 AM
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good job bud. That dirtmap does wonders. I could believe the results I was getting using it.

# 8 16-12-2004 , 07:46 PM
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Wow!! Great render!!!

I think we would really like to see a wireframe.

# 9 17-12-2004 , 10:15 AM
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thats a photo of my dining room. IMA SUE U !!! haha

# 10 21-12-2004 , 05:34 PM
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# 11 21-01-2005 , 02:53 AM
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hello can someone tell what a occlusion map does...

very interesting


tck
# 12 23-01-2005 , 07:45 AM
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my first reaction was "oh my god....beautiful:
user added image

amazing work.
Hopefully one day i will be able to produce something this spectacular,

# 13 22-02-2005 , 12:15 AM
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great work,:tup::tup::tup:

very realistic.:speechles:speechles:speechles

my only comment since i'm bad at rendering and texturing is,
the edges of the models are to sharp, meybe you could try to bevel. just a suggestion.


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# 14 22-02-2005 , 09:34 AM
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The most amazing thing about it is how the scene ISN'T a complex thing! Nothing is extremely high poly, yet you've pulled off an uber realistic look. Well done man, you've impressed me immencely!

# 15 09-03-2005 , 09:51 AM
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Very nice! How did you do the plants?

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