Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 09-07-2006 , 11:12 AM
TomerM's Avatar
Registered User
Join Date: Jul 2005
Posts: 47

1965 Volkswagen Microbus

Started out a few days ago,
Here's the prograss so far:

The front:
user added image

The back:
user added image

Clay render:
user added image

I just need to finish the wheels, windows, side door, extrude & bevel all the parts (so that i could smooth them out),
Then i can start on the interior.

Here's the current prograss on the wheel:
user added image
For making that part i've fallowed a simple technique i saw on another tutorial.
I've modelled a very small part of the wheel, then duplicated it 25 times horizonticly, combined all the parts, merged vertexes and then i used the Bend deformer.

The snap-shoots above are the low-poly version of the van, since i hadn't yet beveled anything, the van is not ready yet for smoothing.

This is what i am trying to re-create: https://www.gspr.com/blau/microbus.html

BTW, this is my first vehicle, tell me what you think of it so far user added image


Last edited by TomerM; 09-07-2006 at 11:41 AM.
# 2 09-07-2006 , 11:27 AM
arran's Avatar
Registered User
Join Date: Dec 2005
Location: Brooklyn, NY
Posts: 3,708
ha ha - great choice of vehicle TomerM - I must admit I'm a bit annoyed - I was thinking of doing a VW minibus as well! user added image

It's looking great so far - the only area that I am not sure about is the front - it just looks a little flat to me. Do they not have more of a bulge?

Looking forward to seeing more shots.

# 3 09-07-2006 , 11:40 AM
TomerM's Avatar
Registered User
Join Date: Jul 2005
Posts: 47
Sorry about that ^^;

Thanks for the critic, i'll work on it user added image

# 4 09-07-2006 , 12:15 PM
Subscriber
Join Date: Dec 2005
Location: Boston
Posts: 339
it looks good. no matter how haard i try that damn bend just doesnt work for me but unsmoothed, this still looks good


Lamborghini Mucielago

Ferrari Modena 360

I create feeling in others that they themseleves don’t understand.
# 5 09-07-2006 , 12:26 PM
TomerM's Avatar
Registered User
Join Date: Jul 2005
Posts: 47
Do you rotate the bend handle 90 degress?

Thanks user added image

# 6 09-07-2006 , 02:17 PM
Subscriber
Join Date: Dec 2005
Location: Boston
Posts: 339
nope, i didnt understand what to do with it lol it looked like a knot so i just said ahhh forget it lol


Lamborghini Mucielago

Ferrari Modena 360

I create feeling in others that they themseleves don’t understand.
# 7 09-07-2006 , 02:48 PM
Registered User
Join Date: Oct 2002
Posts: 31

Re: 1965 Volkswagen Microbus

Originally posted by TomerM
For making that part i've fallowed a simple technique i saw on another tutorial.
I've modelled a very small part of the wheel, then duplicated it 25 times horizonticly, combined all the parts, merged vertexes and then i used the Bend deformer.

Your bus is looking really good... as quoted above, could you please provide a link to the tutorial you mentioned? Thanx!

# 8 09-07-2006 , 04:22 PM
TomerM's Avatar
Registered User
Join Date: Jul 2005
Posts: 47
@ericmattison81:
All you need to do is make a Bend deformer and rotate it 90 degress to the X axis.
Generally, by rotating the Bend deformer handle, you can tell it to which side you want it to bend.

@wuthoqquan:
Its a big car modelling video tutorial by Evermotion, which covers up lots of techniques and work arounds to modelling a realistic car.
https://www.evermotion.org/shop_display_item.php?item=21

# 9 09-07-2006 , 07:12 PM
TomerM's Avatar
Registered User
Join Date: Jul 2005
Posts: 47
user added image
Finished the wheels, and made a little bulge on the front.

Gona start with the windows next.


Last edited by TomerM; 09-07-2006 at 08:47 PM.
# 10 09-07-2006 , 09:01 PM
Subscriber
Join Date: Aug 2004
Posts: 515
i think its hilarious how you picked falken azenis tires for it. haha


First year 3D Grad
# 11 10-07-2006 , 01:54 AM
TomerM's Avatar
Registered User
Join Date: Jul 2005
Posts: 47
Why? What's wrong with them?

# 12 10-07-2006 , 02:26 PM
TomerM's Avatar
Registered User
Join Date: Jul 2005
Posts: 47
Nothing much yet, just made the windows...
user added image

# 13 10-07-2006 , 04:39 PM
TomerM's Avatar
Registered User
Join Date: Jul 2005
Posts: 47
I've started with the beveling.
All successful but i have a problem when beveling the windows:

user added image

Here are close-ups before smoothing and after smoothing the beveled windows:

Before
user added image

After
user added image

I have no idea why this happens, all i've done was adding a bevel to the windows.
I've tried to the use the Cleanup tool to split faces that are 5 vertices, i've tried merging vertices (in case there are any discconections), still no luck though.

any ideas? :headbang:

# 14 10-07-2006 , 05:07 PM
younglion's Avatar
Registered User
Join Date: Jun 2005
Location: t-dot
Posts: 646
can you post a closer screenshot of one of the corners with a b4 and after cause its hard to see the wires properly

# 15 10-07-2006 , 05:21 PM
TomerM's Avatar
Registered User
Join Date: Jul 2005
Posts: 47
Problem solved:
user added image

The problem was that there weren't enough edges around the windows to keep them hard-edged after smoothing.

So getting back to it, i've tried to add a few edges around the corners of the windows with the Cut Faces Tool, and it worked user added image

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads