Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
looks pretty good.
you need to premult it, to get rid of the thin black outline on the 3D element.
I'm guessing the tracks are real? otherwise, nice comping on the dust element.
Dom, you must have some great eyes, I stared at it for a full minute after reading your comment before I found what you meant by "thin black line". Or maybe I'm just too tired, cause it seems to stand out to me now
Ataraxy - Looks great man, a bit blurry on some parts though, IMO (edges of the barrel, among other bits)
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