Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 09-03-2003 , 03:16 AM
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T3 logo

Ok, im going to try to model the T3 logo to the EXACT design. Then I will texture it exactly as well, and try to get it on terminator3.com user added image. Dont know if they will accept it though user added image.


"I should call you sugar maple tree cause i'd totally tap that" haha

email - mattwettstein@gmail.com
# 2 09-03-2003 , 03:20 AM
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Well, be sure to show us your progress.

I'm interested to see how this turns out.


https://www.darrylworley.com/

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# 3 09-03-2003 , 03:21 AM
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Looks good my friend. user added image


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# 4 09-03-2003 , 03:29 AM
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Ok, well I actually already started and its almost done user added image. Just, I will have to figure out how to texture it properly... here is a render of what i have so far.


"I should call you sugar maple tree cause i'd totally tap that" haha

email - mattwettstein@gmail.com
# 5 09-03-2003 , 03:34 AM
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Wait, my bad. I thought the 1st pic was the one you made. Now that I see the one you did, still looks good; user added image


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# 6 09-03-2003 , 06:19 AM
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bevel plus????

# 7 09-03-2003 , 05:21 PM
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Bevel plus? Sorry, i dont even know what that is... i just modelled it plainly with polygons, extrudes and scaling user added image.


"I should call you sugar maple tree cause i'd totally tap that" haha

email - mattwettstein@gmail.com
# 8 09-03-2003 , 05:27 PM
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Originally posted by M
Bevel plus? Sorry, i dont even know what that is... i just modelled it plainly with polygons, extrudes and scaling user added image.

goddamn poor guy. could have saved tons of more time if you had known about bevel.

# 9 09-03-2003 , 06:18 PM
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Bevel. If you had selected the edges of the polygon and used bevel the effect you have on the edges would be automatic. user added image


Yeah, but no but yeah but no....
# 10 10-03-2003 , 12:52 AM
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.... shucks


"I should call you sugar maple tree cause i'd totally tap that" haha

email - mattwettstein@gmail.com
# 11 10-03-2003 , 01:23 AM
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<a href="https://www.d2lodshop.com" rel="noopener noreferrer nofollow" class="giveMeEllipsisa" target="blank">D2lodshop</a>
<a href="https://www.gatcity.com/forum/forumdisplay.php?f=3" rel="noopener noreferrer nofollow" class="giveMeEllipsisa" target="blank">GAT City</a>
<a href="https://www.rhymbox.com" rel="noopener noreferrer nofollow" class="giveMeEllipsisa" target="blank">XMPP instant messaging</a>
# 12 10-03-2003 , 01:24 AM
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Poor M. :p


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# 13 10-03-2003 , 03:04 AM
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:O.. well, i looked at that video, and that is NOT what i wanted to do user added image.. so i am glad i did it this way.. it was a lot more flexible, but took me a bit longer. Thanks for the website and the tutorial though, it was really cool and i will use it when it comes in handy user added image.


"I should call you sugar maple tree cause i'd totally tap that" haha

email - mattwettstein@gmail.com
# 14 10-03-2003 , 03:05 AM
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Alright, here is what i have so far, and probably all i will get, just because I like this "rocky" type look.


"I should call you sugar maple tree cause i'd totally tap that" haha

email - mattwettstein@gmail.com
# 15 10-03-2003 , 04:52 AM
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It looks cool so far. I expect ur final version.
BTW, the shape of "3" is very cool. Where did u get it?

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