Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 03-01-2006 , 03:15 PM
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I think about making an elephant´s head - if time allows me to. nothing superduper hardly ever seen unique animal but it has no fur - that´s important! and it would be exciting trying to achieve the look of crumpled skin.

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# 2 08-01-2006 , 07:13 PM
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I start with a box per usual.

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# 3 08-01-2006 , 07:30 PM
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ummm... why dont you work some more, and then we'll critique some more.


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# 4 08-01-2006 , 07:38 PM
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and here comes the basic shape. blocked out with the MJpoly tools. using the spinEdges tool now I´ll rebuild the mesh to have the edges flow along the basic muscle and bone groups.

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# 5 08-01-2006 , 07:56 PM
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Originally posted by MattTheMan
ummm... why dont you work some more, and then we'll critique some more.

I didn't see him asking for critique user added image

This should turn out interesting, I look forward to seeing how the skin will turn out...


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# 6 08-01-2006 , 08:08 PM
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crits are allways good. but keep in mind guys: with your crits I could win this challange user added image so place your crits prudent!

# 7 08-01-2006 , 08:21 PM
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Aight: no crits so far: clean mesh, fast too, etc. No bad things to say so far|.


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# 8 08-01-2006 , 10:08 PM
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first smooth + horn

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# 9 08-01-2006 , 10:16 PM
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This is what, after looking at your ref in the first 2 pics, seems to need to be changed. this is the c+c

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# 10 08-01-2006 , 10:35 PM
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thx for taking time to review my wip. I appreciate! this model will be changed a lot during the process of tweaking. because I have 2 completly different pics for side_ref and front_ref I just used those pics in the beginning for blocking out the basic form of the head. from then on I toggled them off and just went on tweaking intuitively.

# 11 08-01-2006 , 11:41 PM
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tweaking subDs..

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# 12 08-01-2006 , 11:49 PM
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Hey very nice underneath skull feeling so far Matt user added image

I just got 2 little things (aprat from edge flows), nothing deep but important for the start i would say.

- I'm wondering if scaling the whole head a bit more wide, like 10-20%, would not get it closer to mds.
I think you loose a small part of volume originally set in LP, when smoothing or else. Maybe i'm wrong with the angle of view, but that's a feeling user added image

- About the "teeth", i would rotate them so they point a bit more upwards like first mds or outwards, like second. As the length also, i guess you already set them as model while writing this. :blush:

Great start. user added image

# 13 09-01-2006 , 12:07 AM
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you´re right 100% with scaling the width. that´s what I´m struggling with. also the eyepart which either matches the side or the front reference both - in hight and in width. but thx for pointing on the scaling thing. upper head needs more hydrocephalus style like this. but keep in mind that if the ears once added - creates a lot of extra volume.

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# 14 09-01-2006 , 12:28 AM
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Agree with ears volume indeed user added image

Lets say the details tweakings are pretty nice (trump tube clearly).

ZB soon ? :p

# 15 09-01-2006 , 12:35 AM
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no zB. we will see what bumpmaps can do with this old fella. but I´d like to create as much detail as possible with the geometry before.

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