Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 18-08-2008 , 02:53 AM
honestdom's Avatar
The Nurb Herd
Join Date: Oct 2007
Location: London
Posts: 2,381

Hammer.H : Summer Challenge

Hi all,
I'm pretty new to Maya and the forum, but i regestered a while ago. I kinda got side tracked so couldn't get into the whole learning thing. anyway i know enough now to have a go at this challenge.
So...

i noticed people suggesting helicopters and airplanes - unfortunately i'm not rich enough for these to be my everyday objects. so i was thinking somthing smaller, (also i'm starting quite late on this one!).

not actually sure what to go for but will keep you updated.

# 2 18-08-2008 , 02:57 AM
honestdom's Avatar
The Nurb Herd
Join Date: Oct 2007
Location: London
Posts: 2,381
i think i will make an abandoned toilet, would that count?

# 3 18-08-2008 , 03:44 AM
arran's Avatar
Registered User
Join Date: Dec 2005
Location: Brooklyn, NY
Posts: 3,708
ha ha - that's a great idea. user added image i'm sure it'd be fine.

looking forward to seeing what you come up with.

# 4 19-08-2008 , 03:43 AM
honestdom's Avatar
The Nurb Herd
Join Date: Oct 2007
Location: London
Posts: 2,381

# 5 19-08-2008 , 04:02 AM
jsprogg's Avatar
Lifetime Member
Join Date: Feb 2004
Location: Chicago
Posts: 1,712
A great start on the modelling..looking forward to seeing the texturing on this since I have seen a few grossed out toilets in my time as a contruction worker.




2 x Modeling Challenge Winner
# 6 20-08-2008 , 01:14 AM
honestdom's Avatar
The Nurb Herd
Join Date: Oct 2007
Location: London
Posts: 2,381

# 7 24-08-2008 , 03:36 AM
Chirone's Avatar
Subscriber
Join Date: Dec 2007
Location: NZ
Posts: 3,125
looking smooth! how'd you do the pipe-screw part (dont know technical names) at the bottom-back there?

and aren't toilets meant to have toilet seats? or is that why this one was abandoned? :p

got shots of the wireframe?




that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
# 8 24-08-2008 , 01:03 PM
honestdom's Avatar
The Nurb Herd
Join Date: Oct 2007
Location: London
Posts: 2,381
the screw bit was a case of just pulling the edges out. i added more with the add edge loop tool and then offset edge and scaled then up.

i've been uv-unwraping so the textures and abandonment will be done in a week or so. user added image ...maybe sooner, i have nothing much to do right now!

(i'll throw some wire frame stuff up)

# 9 24-08-2008 , 03:03 PM
arran's Avatar
Registered User
Join Date: Dec 2005
Location: Brooklyn, NY
Posts: 3,708
ha - great model hammer.horror - this is looking cool so far. user added image i'm wondering if the tank bit should maybe be a bit wider - but that might just be me. also - it looks like the bowl has a bit of a bulge at the front.

# 10 24-08-2008 , 03:13 PM
honestdom's Avatar
The Nurb Herd
Join Date: Oct 2007
Location: London
Posts: 2,381
cool thanks arran, i'll sort out the bulge or just make it part of the abandonment process...

although i guess toilets crack rather than squish. :p

# 11 31-08-2008 , 05:18 PM
honestdom's Avatar
The Nurb Herd
Join Date: Oct 2007
Location: London
Posts: 2,381


Last edited by honestdom; 31-08-2008 at 05:48 PM.
# 12 31-08-2008 , 07:07 PM
arran's Avatar
Registered User
Join Date: Dec 2005
Location: Brooklyn, NY
Posts: 3,708
i'd probably just remake that area - maybe with nurbs. it will probably be a lot quicker than trying to fix the existing model.

i like your textures so far - the rust looks great.

# 13 03-09-2008 , 12:54 PM
honestdom's Avatar
The Nurb Herd
Join Date: Oct 2007
Location: London
Posts: 2,381

# 14 03-09-2008 , 03:02 PM
arran's Avatar
Registered User
Join Date: Dec 2005
Location: Brooklyn, NY
Posts: 3,708

Originally posted by hammer.horror
Not much of an update... do you think this is too much on the abandonment?
[/IMG]

not at all - i might muck it up some more - i think it's looking great - keep at it! user added image

# 15 03-09-2008 , 04:32 PM
jsprogg's Avatar
Lifetime Member
Join Date: Feb 2004
Location: Chicago
Posts: 1,712
Looks great so far and could stand a little more if anything, also the outside needs a little neglect .




2 x Modeling Challenge Winner
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is Off | HTML code is Off

Similar Threads