Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 16 05-03-2009 , 12:09 AM
Chirone's Avatar
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Join Date: Dec 2007
Location: NZ
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that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
# 17 05-03-2009 , 12:31 AM
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Join Date: Sep 2005
Location: Illinois
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Originally posted by Chirone
a wall-vine of some sort?
like this:
https://farm2.static.flickr.com/1166/...49a137.jpg?v=0
or this:
https://www.slademomma.net/wp-content...-wall_14_1.jpg
or this:
https://www.marccaryl.com/show-image/...s-and-Vine.jpg

i think it would add interest to the scene with the extra funky shadows you'd get from the lamp.

I agree chirone. I just have to figure out if there is a paint effect I can use of if I have to model it which would take a lot of time LOL!

# 18 05-03-2009 , 05:18 AM
honestdom's Avatar
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Join Date: Oct 2007
Location: London
Posts: 2,381
Ivy generator looks cool, I've never used it tho... I'll just find the link

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