Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 28-03-2011 , 07:57 PM
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Join Date: May 2008
Posts: 245

Maya Multiply Bumpmap , Help please

As you see in below image , I am trying to use multiply bumpmap together, but it doesn't work,
I used multiplyDivide node as input 1 and input 2 , but seem it's not visible the round corner. any other way to create such effect?

if you know something say something please.

regards

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# 2 28-03-2011 , 08:38 PM
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Join Date: Jul 2006
Location: Vancouver, Canada
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You can use an mia_material_x for this. Plug your bump into the standard bump slot, and the mia_roundcorners into the overall bump.

# 3 28-03-2011 , 08:45 PM
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thanks foe quick replay, could you plz explain with more details? I appreciate Ur help.

# 4 28-03-2011 , 08:58 PM
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Join Date: Jul 2006
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Here's a picture on how to set it up. Create an mia_material_x shader under the mental ray nodes in the hypershade. Than just plug in your bump and mia_roundcorners like in the image.

Bump node into the standard bump slot.
mia_roundcorners into the overall bump slot.

Hope that helps. user added image

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# 5 28-03-2011 , 09:14 PM
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thanks Skippy, that is great, I'm going to try,

# 6 28-03-2011 , 09:27 PM
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Woww. Its works, Great, Good to have you here,

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# 7 28-03-2011 , 09:45 PM
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Join Date: Jul 2006
Location: Vancouver, Canada
Posts: 84
Awesome, glad you got it working.

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