Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 46 28-04-2011 , 01:47 PM
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bullet: HAH, nice one!
so far sitting at 8401 faces, 8589 verts, and 4 texture maps including the helmet.

dave: hopefully i'll find the time to rig it to do a morph. texturing has taken a bit longer than expected due to funnyness in zbrush and it suddenly deciding it doesn't want to convert polypaint to textures very well...




that's a "Ch" pronounced as a "K"

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# 47 28-04-2011 , 01:57 PM
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Thats one of the reason I use mudbox now I just did not get on with texturing in zbrush (Im sure my fault) a lot easer plus you can send the layer of texture to photoshop and back...........dave




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# 48 28-04-2011 , 04:40 PM
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That's pretty sweet. Not sure how he's able to walk, but they are magical creatures user added image

# 49 28-04-2011 , 07:57 PM
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Hey Chirone. Like this. Cool.

# 50 28-04-2011 , 11:14 PM
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Great design.....really hope you get it to morph

# 51 29-04-2011 , 12:34 PM
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# 52 29-04-2011 , 06:34 PM
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I agree with the rest it looks very cool

# 53 29-04-2011 , 11:27 PM
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dave, thanks for the info. maybe i'll look into mudbox in the distant future

stwert, i just realised now that the shape of his legs is lost within the armour :p
no matter, he can still easily walk, not that he needs to, he's psychic so he can levitate and teleport.

ben, murambi, thanks guys!

rocky, yeah i hope so too.. sadly im out for the whole day, but we'll see what happens. and if the deadline is global and ends at gmt+1 and not our local midnight...

dango, you do exist! thanks, ill have to make a few mods to the hemlet before i'll fit it back on.




that's a "Ch" pronounced as a "K"

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# 54 30-04-2011 , 11:33 AM
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update!
switched back to software renderer and went to depth map shadows.
things became darker to i upped the intensity of the shadow casting light to 2...

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that's a "Ch" pronounced as a "K"

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# 55 30-04-2011 , 02:42 PM
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The back looks sexy...lol user added image
how are you gonna finalize it?

# 56 30-04-2011 , 03:00 PM
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i would love to put him in a pose, sadly maya is being a real bitch about rigging and key framing.
it keeps just deciding not to work... it's sooo frustrating, i keep losing work because the bones decide that they dont want to key frame properly and then screw up their preferred angle.

i opened the file and all the bones had squashed into one tiny skeleton that was upside down. it has collapsed all the armour, and only one foot was where it should have been at the right size.




that's a "Ch" pronounced as a "K"

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# 57 30-04-2011 , 05:26 PM
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that's a "Ch" pronounced as a "K"

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# 58 30-04-2011 , 10:23 PM
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Nice final, well done - onlything not sure about is the symbols on it.


# 59 30-04-2011 , 10:37 PM
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Nice final, well done - onlything not sure about is the symbols on it.


They look to be based on the symbols for the psychic type and those on other psychic pokemon, so I think they work quite well...

# 60 01-05-2011 , 01:47 AM
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oooo, i just realised i didnt put the chest plate back on in the vehicle mode. its meant to split and re attach to the blaster as foot pedals for the rider..




that's a "Ch" pronounced as a "K"

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Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
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