Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 26-01-2004 , 08:06 PM
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Join Date: Jan 2004
Posts: 40

wrap deformers?

Hi,
I just finished building a model and made a skeleton. I have been told that i need to make a wrap deformer of the model and than add the skeleton to that. I am using a low res version of my model as the wrap deformer on to a high res version of the model. However each time i try to make the low res version into a wrap deformer the computer crashes.

In the light of this my question is:
Is there any need to make a wrap deformer in this way? can i simply rig the low res model and then smooth it previous to rendering?

Any help would be welcomed with extreme happiness.
Thanks, Matt

# 2 26-01-2004 , 08:22 PM
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Join Date: May 2002
Location: Niagara Falls, Canada
Posts: 5,310
Sounds like it might be a menory problem for the crashes... You can smooth bind the low res mesh then smooth before rendering.. thats how i do it..


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

https://www.artstation.com/kurtb
# 3 26-01-2004 , 08:54 PM
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Join Date: Jan 2004
Posts: 40
thanks for that info.
i have got 1gb of memory in my computer. Should such problems be common even with so much memory?

Matt

# 4 26-01-2004 , 08:58 PM
Kurt's Avatar
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Join Date: May 2002
Location: Niagara Falls, Canada
Posts: 5,310
I know i cant use to much paint effects or dynamics or i crash.. and I have a gig ddr too.


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

https://www.artstation.com/kurtb
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