Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 03-11-2008 , 12:04 AM
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REFLECTIONS

in my test car im building, RENDERED via MR, I cant seem to get those lovely graphic reflections with gradients, and ive tried lambert with incandecsence on full, but to know avail! Does anybody have any tips? And ive also lost my grounded shadow - too many lights?

regards

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# 2 03-11-2008 , 01:08 AM
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try adding the refraction tagged on in your render globals

# 3 03-11-2008 , 01:11 AM
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No dramas thanks - in 2009 Maya, is RENDER GLOBALS in RENDER SETTINGS?

sorry, pretty new to Maya

# 4 03-11-2008 , 01:17 AM
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yes render settings is the new word for it, i still get the habbits of old words.

# 5 03-11-2008 , 08:26 AM
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You'll also need something for it to reflect


"No pressure, no diamonds" Thomas Carlyle
# 6 03-11-2008 , 09:05 AM
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wouldnt ray tracing do it?


take it easy and life will be easy
# 7 03-11-2008 , 06:55 PM
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Maybe you could try using a ramp texture in the incandescence slot instead of a solid color to mix it up a bit. Are you using FG or are you using the cards simply for reflection?


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# 8 03-11-2008 , 08:54 PM
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im using FG on reflector panes, which have a ramp in the INCAN slot. My ramp grads from white to the shadow tone blue of my car. Im starting to get some nice tonal reflections now with a circular grad, but real strong grad reflections still escape me. Also, how can i blur these reflections? I also think i've too many lights (3) to blow the floor out, which is losing my grounding shadow.

bloody nora, nuthin' easy!

# 9 03-11-2008 , 11:12 PM
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Maya mats have blur attributes in their MR section, and as far as your shadows being blown all to hell, you may want to rethink the lights and maybe consider light linking if you simply must have those lights. You can try the ambient also in addition or in place of incandescence :x


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# 10 04-11-2008 , 04:50 AM
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im with Gek.., put a black and white ramp into the incandescent..., or reflections or throw a AO node into the ambient.


take it easy and life will be easy
# 11 06-11-2008 , 02:17 AM
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ive tried the B+W ramp but the color goes milky and verges on posterization. I just need to spend more time i guess. Also, according to our IT guys who installed maya 2009, no printed paraphenalia exists, which i find hard to believe. I mean, how do you use mental ray lights, and dgs_glossy reflection, etc? Those IT boys better come clean, or hell's a comin' down upon their pokey office.

Geez I miss the HBO gem Deadwood.

# 12 06-11-2008 , 03:32 AM
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show us what you mean; im no expert im trying to learn too.

are you using the metallic car paint shader


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