Digital humans the art of the digital double
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# 16 25-06-2012 , 02:50 PM
Registered User
Join Date: Feb 2012
Posts: 53

more info

Thanks to all for helping.

I will follow these suggestions.

One thing I discovered is if I create a simple cube in the same scene and hide it, then select my head and mirror it - I can see the option in channel box to play with the tolerance. Funny behavior indeed.

I also wanted to say I am really thankful that folks replied to my post - I recently found simplymaya and now I am hooked.

Great!
dan

# 17 26-02-2014 , 10:53 PM
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Join Date: Feb 2014
Posts: 1

Solution

I was having the same problem, Daniel, and I was looking at the replys here.
I think the:
duplicate,
negative scale the correct axis,
mesh>combine mesh (in object mode with both sides selected),
and then a massive edit mesh>merge vertex fiesta would essentially work

buuutttt.......

I got frustrated, saved, closed maya, reopened, loaded my scene, and tried the mirror geometry again
...
and what do you know, it worked. user added image

I hope this helps...

ALSO, I found this also solved a problem I was having where hitting f wouldn't focus the view

# 18 11-03-2014 , 08:42 PM
yio's Avatar
Registered User
Join Date: Mar 2014
Posts: 1

Mirror issue

Hi, you want to go to ChannelBox -> Inputs -> polyMirror -> Merge Threshold = .001

That fixed my problem

Good luck!

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