Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 17-03-2012 , 05:52 PM
Sircharles's Avatar
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Join Date: Dec 2010
Location: Uk
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Linear Workflow

Are many people working in a linear workflow, I think it would have helped me alot had I knwon about it a while back. But seems like a bit of hard work..

What set up do you use?

# 2 22-03-2012 , 02:13 PM
Gen's Avatar
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Join Date: Dec 2006
Location: South FL
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I haven't looked back since. I've scripted tools to help me along, was pretty fun (still learning and tweaking actually).


- Genny
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# 3 06-04-2012 , 06:10 AM
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Join Date: Jan 2005
Location: vienna
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I´m using linear workflow since little less than a year now in combination with WOM_archlight shader on area lights and mia_exposure_photographic + mia_material_x. there is still a lot to learn. I didn´t work a lot in the renderings section before, but since I do, I rather quickly found out that once LW is used, going back to "wrong lighting" doesn´t make too much sense.


everything starts and ends in the right place at the right time.
# 4 06-04-2012 , 09:40 AM
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Join Date: Apr 2002
Location: Prague
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Not as complicated as you would think in later versions of Maya.

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