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25-07-2014, 10:52 AM   #1
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Join Date: Jul 2014
Posts: 1
Texture problem when importing a polypainted Zbrush model into Maya
Hey fellow artists,

I just had something weird happen to me. I sculpted and polypainted a Viking model in Zbrush and then imported it into Maya with GUV tiles UV map, Displacement Map and Texture map. Everything looked fine until I started zooming in and out in Maya (I'm attaching screenshots so you clearly see what happens).

Do you see how the polypainted texture breaks on the model when I zoom out away from it but it looks just fine when I zoom in? Please help!
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