Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 46 22-07-2007 , 07:20 AM
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Another 1

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# 47 22-07-2007 , 07:21 AM
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Another2

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# 48 22-07-2007 , 07:22 AM
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# 49 22-07-2007 , 02:03 PM
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Its taken shape alot since last time, andoverall its looking promising. My only thoughts are that the feet look a little long and slightly too flat. But I dont have the original image in front of me here so I could be wrong (slaps self)

Keep up the cool work
Jay

# 50 23-07-2007 , 04:28 AM
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No you are totally correct Jay, I am not too happy with the
feet either! well that and mmoore pointed out the jaw\ear part
which I fixed last night... the feet are painful... Geom flows
are all there but it is now a matter of tweaking...

There was a problem I faced though... please could you explain...
* While fixing layouts in Texture Editor, I re-applied a lambert
with a checker pattern but my model turned almost like an Xray!?
When I applied a normal Lambert it was fine??!
What I did eventually do was import an earlier version of the model and copy the UV map from it... then it was ok...
any idea's what could have happened? Thanks

Keep well bro

cheers


"Creativity is allowing yourself to make mistakes. Art is knowing which ones to keep - Scott Adams"

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# 51 23-07-2007 , 04:47 AM
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Yeah, sure. Its a real easy one, basically if you apply any shader to a model without uvs it does display 'X-ray' in shaded mode. Its obviously dropped the uvs somehow (it happens) hence you being able to use the ones from another version.

Cheers
Jay

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