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# 1 09-05-2007 , 05:55 AM
XtremeAMX's Avatar
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Nasty lines on smooth mesh

Hey guys, I have a beautiful model of a murcielago coming along, and ahead of time i smoothed it out. The front looks great as seen in the perspective view, but the sides have these black outines of some geometry. I'm guessing this can be either a verticies problem when joining them or some sort of UV overlap. Does anyone know the problem and solution?

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# 2 09-05-2007 , 06:54 AM
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yeah, try merging the vertices


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# 3 09-05-2007 , 10:03 AM
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Ive tried that lots of times. That cant be the problem.

# 4 09-05-2007 , 10:20 AM
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is the merge threshold when you merge vertices above 0?


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# 5 09-05-2007 , 01:33 PM
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I have no idea. I played around and found out that while extracting, sometimes there are extra faces. About 10 or so which overlapped. Simply deleting them and re-extruding did the trick.

# 6 09-05-2007 , 06:35 PM
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Your statement abouve is the problem.

You need to set the option of Keep Faces Together on.

In Maya 7 its found at Polygons >Tools Options>Keep Faces Togeter.

In Maya 8+ it Mesh Tools Options >Keep Faces Togther.


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# 7 09-05-2007 , 07:47 PM
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Thank you, But I have figured the faces problem when extracting. However, onoce they are overlapping and you set the option to keep them on, the lines dont dissapear. So i needed to go in there and delete the overlapping faces and sometimes extrude again.

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