Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 10-02-2003 , 10:26 PM
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Join Date: Dec 2002
Location: east coast
Posts: 84

alpha channel maps?

Ok I hope i'm doing this right. This is my first question to be posted on simply maya. Ok I'm switching from Max to maya and was hoping if someone could just possibly help me w/ this simple simple problem. How do i make a box??.. just kidding.. Basically i have this map w/ an alpha channel (a .tga file) and i'm assigning it to a regular polygonal plane. In my viewport.. the texture looks right, and you only see the material but not the plane's edges. When i go ahead to render it seems as if the alpha channel of the material ceased to exist. Im know i'm missing something really small.. can anyone please help me out.

# 3 11-02-2003 , 01:02 AM
Registered User
Join Date: Dec 2002
Location: east coast
Posts: 84
thank you so much darkwave... (boy it's so much simplier in max)

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