Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 21-12-2012 , 01:22 AM
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Cain - Robocop 2

First and foremost you have to check this guys real life model he built with working screen. https://www.hobbyfanatics.com/index.p...page__hl__cain
www.ukmonsters.co.uk/robocain

Well going though a lot of my old un-finnshed projects and I came across this one...
https://simplymaya.com/forum/showthread.php?t=28556

Lets start again me thinking. Well I have learnt a lot since then and I still have a lot to learn. - Focus of this project will be rendering and robot rigging. That guys model is perfect ref, but also got the images he based his design off (Photos from Tippett studios) and I also have a small scale figure of him as well - the one he uses to compare his giant model too in that pic.

Starting tomorrow from scratch was ref hunting tonight and thought I would share that guys work and set up the W.I.P

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Last edited by tweetytunes; 07-01-2013 at 10:41 PM.
# 2 22-12-2012 , 01:16 AM
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# 3 22-12-2012 , 11:33 AM
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The TV screen is a lot thicker than how you have it, I know its hard to get good references for some thing like this see link...........dave

Robocop 2: Caine snaps - YouTube




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# 4 22-12-2012 , 12:14 PM
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HAHAHA that clip shows just how badly they used to crop videos. And is something which is also relevant in this model.

Here are the refs I was working off (Rip the sequence from the Bluray copy of the film - and that guys model).

I have got the thick frame just not the holding platform the screen sits in there yet - Plus I wanted to make it more widescreen like the guys model - as square screens to me now just look wrong. But just noticed I have the holder (block at bottom) too high.

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# 5 06-01-2013 , 02:47 AM
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Ok so the neck area is giving me some jip but the guy who built the model is going to take some photos for me to look at (top bloke)

so in the mean time going to just start making some of the other parts and then sort out the scale and placements after.

Got the two arm lights done - these are different on every bit of ref I have (film, 2 different model kits and that guys model) so gone for mixer of the lot but may change it up after.

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# 6 06-01-2013 , 07:56 PM
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Spent the day sorting out the base for the feet.

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Ha just noticed - Been coming here for 9 years - I can honestly say this is the only site I have been coming to for that long - Where has the time gone ??



Last edited by tweetytunes; 06-01-2013 at 09:04 PM.
# 7 06-01-2013 , 10:59 PM
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My first go at the toes - Not 100% liking it at mo but its one of the hardest shapes I have ever had to make - but going to leave it for now and move on

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Last edited by tweetytunes; 07-01-2013 at 06:08 PM.
# 8 08-01-2013 , 12:57 AM
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The foot almost done apart from the pad on the front toes and the bottom of the feet.
Think I have nailed the shape of the toe - Moving on to the legs next.

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# 9 08-01-2013 , 12:51 PM
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# 10 09-01-2013 , 12:36 PM
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Corrected some normal problems - added the pads to the toes and bottom of the feet, Edited some of the screws (size, thickness and how far they stick out) and set the angle of the toes.

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Right that`s the feet done - modelling wise - time to hit the legs.


# 11 09-01-2013 , 03:26 PM
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Looks really cool .


...

You know you have been working too long in cg when your out side and you look up at the trees and say

"Wow that's spectacular resolution ."
# 12 09-01-2013 , 10:31 PM
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Cheers.

Finshed of the lower leg but as the render finished I noticed a ding in the front rod I`m going to have to go fix - but this is coming together nicely. Some real tricky shape to this monster.

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Just looking back on my first go at this guy (from 5 years ago now) and I am at the same sort of point - what a difference in skill I have now...

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Last edited by tweetytunes; 09-01-2013 at 11:00 PM.
# 13 09-01-2013 , 11:12 PM
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I think I like the ones you did 5 years agouser added image just joking tweeny. Looking good but have thought about not smoothing every thing but using geo and bevelling to get the same result (thats not on every thing just some parts).................dave




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# 14 09-01-2013 , 11:58 PM
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Hahaha - when i started this project I was jutted I had lost my orginal files. Not missing them now.

This is one curvy S.O.A.B - There is very little parts without a curve. So far there is only 1 box, which has been beveled. Everything else has had to have a part rounded. I not too worried though. The process is easy enough and the resaults are looking great. Polycount is still quite low.


# 15 10-01-2013 , 02:32 PM
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Lower Leg done.

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Just noticed some normal issues on the knee pad that have been corrected now but not worth a re-render.



Last edited by tweetytunes; 10-01-2013 at 02:35 PM.
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