Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 26-03-2004 , 12:15 PM
train_ucl's Avatar
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Please Post all your Ways to reduce RenderTime

Hi All!

I got quite a big job to do.

The scene files are heavy, with lots of detailed nurbs and polygon shapes.

I need to finish until next friday but with todays planing i will only have about 2,5 days to render.

So i need ways to reduce render-time without loosing quality ...


Thank you very much,

Ulrich

# 2 26-03-2004 , 12:39 PM
Alan's Avatar
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optimise your shadow sizes. Use light linking to only illuminate objects that need to be illuminated by that light, dont use GI_Joe, if you are raytracing then only raytrace objects that need it, use render layers to reduce re-rendering , use 2d images on planes where possible, use LOD (not maya's though cause it sucks ass)

that's about it really as far as I can think of.

Alan


Technical Director - Framestore

Currently working on: Your Highness

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# 3 26-03-2004 , 08:51 PM
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amen user added image


Kari
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# 4 29-03-2004 , 08:19 PM
train_ucl's Avatar
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Join Date: Jun 2003
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thanks a lot!
the machines started rendering just now ...

# 5 30-03-2004 , 06:27 PM
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WOW! And i thought 1 minute was a long time user added image

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