This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
Hmm, sorry from lack of replys. I definently would have thought you would have gotten some help.
I would use bump maps, just to dip your feet into texturing. Also, a palish white texture map as well. Then if you really wanted to get into it, look into something called specularity maps.
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