Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
for the love of god someone answer this one please
ok ive got a job for this one scene where the director of the animation wants this part of a womans dress to be basically like spawns cape, really torn up and flowing. now my question is in order to make cloth look torn and raggedy its just a process of taking out the poly's on the edges right?
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