Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 21-04-2006 , 03:57 PM
bcrichplayer's Avatar
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Join Date: Apr 2006
Location: Perth Australia
Posts: 87

polygon stitching

how do u stitch two polygon objects together?

# 2 21-04-2006 , 04:47 PM
blackstrings's Avatar
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Join Date: Apr 2006
Location: United Sates
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I'm still pretty new to maya, but here's what i would do.

I would merge two or more vertexes together.
to do that, combine the two polygons--shift select two polygon > combine

then go into vertex mode > select two or more vertex > snap vertexes together that you want to be togehter using the move tool and with (snap onto ponts) checked on.

Then > edit polygon > merge vertex

Do that to all the vertex that will be combining the two poly edges together

Not sure if that's any help, but yeah, just thought i give it a shot


9 months into Maya...and still learning...
0 experience with any other 3D programs
# 3 22-04-2006 , 01:52 PM
bcrichplayer's Avatar
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Join Date: Apr 2006
Location: Perth Australia
Posts: 87
I manage to answer my own question with a tutorial i saw. Realised i has to mirror the object and then i could use that soften/harden tool to remove the seam.

Still learning and trying to model.


)8( Some people make it look easy to create scenes.

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