Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 16 13-01-2007 , 09:41 PM
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not many ppl commenting here ehh.
heres a simple gi render. do wish i knew more about it. can get impressive results.

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# 17 14-01-2007 , 04:32 PM
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Bloody hell I love that render!
I was going to get that tutorial until the other guy said about how the tutorial wasn't teaching how to make a clean model. I'm a beginner and so I want a tutorial to teach me good habits, but even still, this is looking fantastic. Good work!

# 18 14-01-2007 , 07:36 PM
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nah. go ahead and get the tutorial, if you want it. there might be a few tutorials on 'clean' modeling around somewhere, but really, there are two better things you can do about it - the first is to just experiment. The second is to post stuff on here. Both are, of course, free.

13th - looks good. I don't think some of my designs are that complicated.... but then, they're my designs (graah.... I need to finish that bug). be good to see how the rest turns out.


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# 19 19-01-2007 , 09:18 AM
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pelvis just finished. now i have attached both legs to it. yay

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# 20 19-01-2007 , 09:20 AM
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just to show off a bit of the back detail.

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# 21 19-01-2007 , 09:22 AM
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one more post... another gi render

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# 22 19-01-2007 , 10:58 AM
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Thats some detail man!

Good going.


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# 23 22-01-2007 , 08:45 AM
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woho this will be a really cool model nice detail wanna se more updates user added image.

# 24 22-01-2007 , 02:43 PM
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Awesome so far! I'm looking forward to seeing the over-complicated APU arms! I think they are the best bit on the APU, even if they are a bit mad.

If you had a spare minute, would you mind telling us how to set up a GI render like that? I think I'd use that instead of a clay render if I knew how, it looks much better
user added image

# 25 22-01-2007 , 04:37 PM
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thats some great piece of modeling. and that render is from the gi joe plugin right?. cant wait to see how this turns out

# 26 22-01-2007 , 07:49 PM
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Amazing attention to detail going on and your renders certainly help to show it off.

Can't wait to see more on this.

# 27 23-01-2007 , 07:01 AM
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thanks for all the positive comments guys. really made my day. user added image
about the gi render zeroalarm. first off you need to get the gi plugin from highend3d.com for example. then you unzip the files and put it in your plugins folder in the maya folder. which by default is in my documents. you know what it'll save my hands some aching if you watch the tutorial instead explaing everything on text. https://3d-palace.com/index.php?page=tut1. go to the maya section then the gi solution. then download all 3 parts. he'll show you how to make the gi render. its takes alot of adjusting to make the render just right though.

okaaaay. heres another update. the engine block. i checked out how the arm section. its looks quite complex. cant wait.

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# 28 23-01-2007 , 07:05 AM
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and of course the back details.

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# 29 23-01-2007 , 07:24 AM
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Thanks very much, 13th!
The engine looks great, keep it up! user added image

# 30 27-01-2007 , 05:17 AM
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sorry no updates these past couple of days. been away but iam back now. i just about have the arms done. :attn: :attn:. now to walk you through the steps again. started off with the create poly tool to rough out the basic shape.

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