Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 16 25-06-2010 , 02:37 PM
Events Team at Wargaming.net
Join Date: Dec 2008
Location: Crystal Lake, Illinois
Posts: 486
So my computer crashed and I lost everything, here is what I have done so far of my redo...going with a new look just because I want to do something new since I lost everything.

Attached Thumbnails
# 17 25-06-2010 , 04:34 PM
Perfecto's Avatar
Registered User
Join Date: Mar 2007
Location: TN (USA)
Posts: 1,889
Dang, sorry to hear that. You sound like your in good spirits about it though. At least you weren't too far into the project when it crashed. The new redo looks promising so far.


Don't be satisfied with what you can do but rather strive to do the things you can't do!
Exceed Expectations!
# 18 25-06-2010 , 05:17 PM
Events Team at Wargaming.net
Join Date: Dec 2008
Location: Crystal Lake, Illinois
Posts: 486
Yea im not to angry about it, figure I can just try something new this time see what comes of it. This is as far as I am getting today, have to goto class and work.

Attached Thumbnails
# 19 02-07-2010 , 04:44 PM
Events Team at Wargaming.net
Join Date: Dec 2008
Location: Crystal Lake, Illinois
Posts: 486
Some updates

Attached Thumbnails
# 20 02-07-2010 , 04:46 PM
Events Team at Wargaming.net
Join Date: Dec 2008
Location: Crystal Lake, Illinois
Posts: 486
Just a place holder for my bridge texture at the moment

Attached Thumbnails
# 21 02-07-2010 , 04:47 PM
Events Team at Wargaming.net
Join Date: Dec 2008
Location: Crystal Lake, Illinois
Posts: 486
last one, the water looks kind of funky wanting to work on that

Attached Thumbnails
# 22 02-07-2010 , 05:02 PM
Gen's Avatar
Super Moderator
Join Date: Dec 2006
Location: South FL
Posts: 3,522
Seems like you're using a spotlight and I think its dampening the scale of the scene, right now it looks like someone is shining one of those keychain flash lights on a miniature set, perhaps you could try a directional light. Ok I'm done being nosey :blush:


- Genny
__________________
::|| My CG Blog ||::
::|| My Maya FAQ ||::
# 23 02-07-2010 , 10:31 PM
Events Team at Wargaming.net
Join Date: Dec 2008
Location: Crystal Lake, Illinois
Posts: 486
Oh sweet deal I will have to try that out when I get back to town Tuesday....I will post an update then also

# 24 20-07-2010 , 07:04 PM
I-Iybrid's Avatar
Simply Maya OG
Join Date: Dec 2002
Location: Queensbury NY, US A
Posts: 1,438
How are you creating the river stream?


- Hybrid
# 25 22-07-2010 , 12:15 AM
Events Team at Wargaming.net
Join Date: Dec 2008
Location: Crystal Lake, Illinois
Posts: 486
I used 3 planes with different transparency and found a water texture from cgtextures.com that I used. I will post a screen shot of the hypershade tomorrow when I have access to Maya.

# 26 22-07-2010 , 10:29 PM
Events Team at Wargaming.net
Join Date: Dec 2008
Location: Crystal Lake, Illinois
Posts: 486
here is a screen grab of the hypershade for the water, its the same for all 3 layers of the water, just different transparency's.

Attached Thumbnails
# 27 22-07-2010 , 10:31 PM
Events Team at Wargaming.net
Join Date: Dec 2008
Location: Crystal Lake, Illinois
Posts: 486
And I took your advice GecT and changed the lights here is what it looks like now.

Attached Thumbnails
# 28 23-07-2010 , 10:20 PM
Gen's Avatar
Super Moderator
Join Date: Dec 2006
Location: South FL
Posts: 3,522
The choice of light type makes it look better but it doesn't have a mood, its dark but it doesn't look like night, you know. The lighting has no temperature so to speak. Apart from that, I think the bump is too brash and paint FX trees would be more believable. Keep at it.user added image


- Genny
__________________
::|| My CG Blog ||::
::|| My Maya FAQ ||::
# 29 24-07-2010 , 07:50 AM
Events Team at Wargaming.net
Join Date: Dec 2008
Location: Crystal Lake, Illinois
Posts: 486
Will keep updating when ever I have a chance to, my classes end next Friday but I only have 3 days off before my next term starts so I wont be doing to much with this project at the moment.

Will keep your advice in mind though, as soon as I have some free time I will see what I can do.

# 30 28-07-2010 , 03:04 PM
I-Iybrid's Avatar
Simply Maya OG
Join Date: Dec 2002
Location: Queensbury NY, US A
Posts: 1,438
I agree with GecT about the lighting and the trees. Also, what about using fur for the grass? Might make it more believeable, and you can paint baldness maps on it, along with color maps.


- Hybrid
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads