Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 24-06-2015 , 12:25 PM
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Join Date: May 2015
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Do not know how to start UVing

hey guys, i need help! im kinda new and i just finished modelling, but i have trouble UVing... i do not know how to start for this..

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# 2 24-06-2015 , 02:13 PM
mtmckinley's Avatar
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Join Date: Aug 2002
Location: Seattle, WA
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One thing that I'd personally recommend is, before UVing, do some geometry cleanup. You have what looks like a lot of extra edges that you more than likely don't need. With less superfluous geometry that doesn't contribute to the shape, UVing would be much easier. Clean modeling leads to clean UVs and it can take a bit of practice to get right.

# 3 24-06-2015 , 04:48 PM
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Join Date: May 2015
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ahh alright! but how do i start on the UV after cleaning up?

# 4 24-06-2015 , 05:44 PM
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Join Date: May 2006
Location: Williamson, WV
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there are lots of instructional vids out there on the subject. should be able to find one on youtube pretty easily.


Sampson
# 5 26-06-2015 , 07:19 AM
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Join Date: Feb 2015
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Dave's UV tuts for headus are worth a watch, IMPO. Found them very useful and Headus is very quick also.


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# 6 28-06-2015 , 06:59 AM
mtmckinley's Avatar
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so, the goal for UVing is to lay out the UVs in a way that makes it easy to create a texture with as few seams as possible. What I typically do for unusually shaped models is start off with an Automatic unwrap. This will give you a collection of UV shells instead of the tangled, ungodly mess.

From here, you can then start piecing your UV shells together the way you want them, laying them out proportionately to allow for a good pixel density as well as efficient use of your texture space.

Note that you basically NEVER Auto-Unwrap and call it done. 99.99% of models will need to then be tweaked and worked with at least somewhat.

You can hide seems on the under-side, or some angle where the object won't be seen, or by using a texture seam for a place where the texture itself has a built in seam, like paneling or a zipper or whatnot.

Hope that helps some to at least get the ball rolling.

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