Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 20-09-2021 , 12:52 AM
Registered User
Join Date: Sep 2021
Posts: 1

Hypershade Previews with Arnold GPU are Noisy, CPU is not. (Maya 2022.1)

With Arnold set to GPU:

user added image

With Arnold set to CPU:

user added image

In GPU mode it's like the Hypershade preview doesn't progressively refine itself. It seems like it stops after just a few samples.

Anyone know if I'm missing something?

# 2 20-09-2021 , 12:55 PM
David's Avatar
SM Tea Boy
Join Date: Apr 2002
Location: Prague
Posts: 3,221
As far as i know there is no way to change this, as the material viewer in the hypershade is not connected to the render settings it's simply a preview.

I never use it though i prefer to use the viewport arnold view as this is connected to the render settings.

Hopefully someone that uses it might be able to help more
Dave user added image

From a readers' Q and A column in TV GUIDE: "If we get involved in a nuclear war, would the electromagnetic pulses from exploding bombs damage my videotapes?"
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads