Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 03-12-2003 , 07:11 PM
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anim_ Walk Cycle test

I worked on the roll on his foot and adjusted his spine. flated out tangents. Crits appreciated. Still a bit more to go user added image There is a pop on the y axis that need to be reduced on the walk. Back to work I go.

Thanks
Kassun

UPDATE BELOW


Last edited by kassun; 12-12-2003 at 06:26 PM.
# 2 03-12-2003 , 07:22 PM
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Very cool. I would have him leaning a bit more forward. He seems to upright. Looks reall good from the front. You are very close.

By the way, did you ever finish the scene for your Bradely.

# 3 03-12-2003 , 07:23 PM
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Not bad, the feet step a bit hard right now, and you need a lot more rotation in hips and spine... Keep it up=)


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

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# 4 04-12-2003 , 02:11 AM
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Thanks guys, for the crits. RickStefani: The M2 Bradley is all modeled out, just needs to be textured.

I have been tweaking the curves, hips, shoulders and made some small adjustments to the arms and legs. I'll have some updates tomorrow afternoon.


UPDATE BELOW

thnaks,
Kassun


Last edited by kassun; 12-12-2003 at 06:26 PM.
# 5 04-12-2003 , 05:00 PM
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Looks good. With the speed he is walking the bowed head also helps with the attitude. EDIT* that did not come out right. I meant it has more personality.

# 6 04-12-2003 , 05:12 PM
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The uper body is comming along watch his feet they snap up in places that they should be flate still..


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

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# 7 05-12-2003 , 03:15 AM
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started over on the walk cycle. Crits appreciated. weight still needs to be a bit more i think when he comes down on his leg.


Thanks,
Kassun

UPDATE BELOW


Last edited by kassun; 12-12-2003 at 06:26 PM.
# 8 09-12-2003 , 07:13 PM
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here is an update with weight, arms and curves still need tweaking, but how does the weight look now?

UPDATE BELOW

Thanks for the crits,
Kassun


Last edited by kassun; 12-12-2003 at 06:27 PM.
# 9 09-12-2003 , 09:02 PM
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Much better so far bud=)


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

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# 10 10-12-2003 , 02:32 AM
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here is an update, weight, hips, shoulders, still need to to work on the roll and the arms.

UPDATE BELOW


thanks for your time,
Kassun


Last edited by kassun; 12-12-2003 at 06:27 PM.
# 11 10-12-2003 , 02:39 AM
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he looks drunk :p

great job so far user added image

# 12 10-12-2003 , 10:04 PM
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worked on the arms, hips and shoulders, I am moving onto the boots now. comments and crits appreciated.

UPDATE BELOW


Thanks for your time,
Kassun


Last edited by kassun; 12-12-2003 at 06:27 PM.
# 13 10-12-2003 , 10:31 PM
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Looks good. Seem a bit fast. Also I would have his head more trained straight ahaed and not be turning with his body.

# 14 11-12-2003 , 02:38 AM
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the reason he was jumpy is that there were key on my z azis on the root, i kep the beg and end and deleted all the middle keys. He is alot smoother now, I fixed his roll on the foot so it is smoother. It is getting there. The roll may still look odd, but he is wearing boots, and boots don't really crease all that much. I put an arc on the x axis for the foot so it moves inward slightly and back out on the stride. The arms are a bit exagerated, but i like the look of them. I have a few minor tweaks to do to curvers tomorrow, before I can call this done. Thanks all that replied for the great feed back, you guys always see something that i over looked.

here is a update

UPDATE BELOW

Kassun


Last edited by kassun; 12-12-2003 at 06:27 PM.
# 15 11-12-2003 , 06:16 PM
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Last edited by kassun; 11-12-2003 at 11:00 PM.
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