Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 01-09-2003 , 04:57 PM
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September Challenge: Darkware - Normal

Concept #1: Action Environment.
Genre: First Person Shooter (fps)

Hopefully I will be able to get started tonight.

And I'm just going to stick some information from Mike's first post on this post for easy reference in the future.....

1) Final textures must be no larger than 512x512
2) Characters are limited to 1 512x512 texture for the body, and 1 256x256 for the head
3) no limit for environments, but the average is around 10 512s or so
4) textures: 512x512, 256x256, 128x128, 64x64, 32x32, 16x16
5) use 1 unit = 1 foot
6) Environments would be approximately 50,000 triangles.
7) Characters approximately 1500.

# 2 01-09-2003 , 05:12 PM
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Cool, Dark, looking forward to it. user added image

Remember though, that as doing Concept #1, any characters you decide to do won't be a part of your entry. Not that you were planning on it, but just wanted to make sure. user added image

# 3 01-09-2003 , 06:11 PM
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Ah yes. I don't know why I stuck the character information in there. I don't like modeling characters, which is why I chose the Action Environment in the first place. I'm more into structures you see. Glad to see you're on your toes though, Mike. user added image

# 4 02-09-2003 , 11:25 AM
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Basic landscape completed, desktop computers completed, coke can completed, sattelitte completed.

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# 5 02-09-2003 , 11:28 AM
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Sky dome w/ repeating texture completed. (will surround entire level)

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# 6 02-09-2003 , 12:43 PM
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That's cool, man, but remember, you aren't responsible for the sky, basic terrain, etc.

Now, if you want to, at the end, in order to make a scene for yourself, that's fine.

# 7 02-09-2003 , 04:04 PM
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Nice dish! I like the start, look forward to seeing how this one goes.

# 8 03-09-2003 , 02:47 AM
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Ok. I'm not used to leaving stuff out like that, but I guess I really wouldn't be responcible for extra stuff like you say.

Computer terminal completed. 305 polys triangulated.

edit* - redesigned it to 271 polys triangulated.

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Last edited by Darkware; 03-09-2003 at 02:57 AM.
# 9 03-09-2003 , 03:32 AM
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Yeah, the game engine will create the "area." The level editor gives the level designers control over terrain, such as elevation and such. So, they make the terrain, and you make the objects they place on the terrain.

A little different from the normal solo artist, making everything and anything for his personal project, but hence the use of a team. user added image

Looking nice so far! Looking forward to textures!

# 10 03-09-2003 , 04:36 AM
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Duplicated terminals, railing completed, oversized monitors completed, ramps begun, basic room structure begun.

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# 11 03-09-2003 , 04:41 AM
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damn, this low poly thing is starting to look mighty fun. Looking very sweet - can't wait to see more. How about an inside, eye level (FPS shot)

# 12 03-09-2003 , 04:42 AM
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Man! Your're almost done, and my software is not here yet....user added image

# 13 03-09-2003 , 04:49 AM
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Two (2) eye level (fps) shots as requested.

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# 14 03-09-2003 , 08:48 AM
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8 entries/exits created, two walkways w/railings completed.

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# 15 03-09-2003 , 12:14 PM
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Nice work so far man user added image


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