Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 05-08-2012 , 06:39 PM
David's Avatar
SM Tea Boy
Join Date: Apr 2002
Location: Prague
Posts: 3,228

Free Friday Tutorial #14: Goal Oriented nParticles in Maya for Morphing



From a readers' Q and A column in TV GUIDE: "If we get involved in a nuclear war, would the electromagnetic pulses from exploding bombs damage my videotapes?"
# 2 07-08-2012 , 08:45 AM
yubi's Avatar
Registered User
Join Date: Mar 2011
Location: israel
Posts: 1
can the particle go to the mesh face and not to the vertex?
thanksuser added image

# 3 11-08-2012 , 08:10 PM
Registered User
Join Date: Aug 2012
Posts: 1
yep, you can create the attribute goalU and goalV in the PP attributes (from general), and apply to them an expression like
goalU=rand(0,1);
goalV=rand(0,1);

and that's it! user added image

# 4 12-08-2013 , 12:33 AM
Registered User
Join Date: Feb 2013
Posts: 11
Is it possible to be able to fill the volume of the shape instead of the outline.

thanks

# 5 16-12-2013 , 05:39 AM
Registered User
Join Date: Dec 2013
Posts: 1
I really appreciate the kind of topics you post here.

# 6 09-05-2015 , 12:05 PM
Registered User
Join Date: Apr 2015
Posts: 1

Could It also fill the object?

Hey there!
I'm trying to make them fill the objet, they are morphing to, but I can' find a way to do so.

Do you have any Ideas?

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads