Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 22-04-2004 , 06:36 PM
killbot's Avatar
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Join Date: Aug 2003
Location: Ontario
Posts: 62

find out what's connecting to what?

if i have a large scene witha a bunch of shaders all ready on.

how do i find out what shader is attatched to what object.


i'm sure there are a bunch of way's, but what's the easiest way?

i'm assuming it's in hypergraph? but what do i turn on if so?


i bent my wookie!
# 2 23-04-2004 , 08:28 AM
Alan's Avatar
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Location: London, UK
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right click on the material in the hypershade and "select objects with material"

Alan


Technical Director - Framestore

Currently working on: Your Highness

IMDB
# 3 23-04-2004 , 06:35 PM
killbot's Avatar
Registered User
Join Date: Aug 2003
Location: Ontario
Posts: 62
no more need for trial and error methods.


THANKS!


i bent my wookie!
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