Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 14-10-2002 , 03:11 PM
Blinn's Avatar
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Low Poly

If I have an object, and I want to view it as smoothed, but want to work on it as it was before I smoothed it, how do I go about it?

# 2 14-10-2002 , 03:26 PM
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i think you can go to the bar and the right hand side. find smoothed object on the list. click. it look for subdivisions and knock it down to zero.

# 3 14-10-2002 , 03:27 PM
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I usually smooth it... check it out, and then undo the smooth. If you don't want to undo the smooth, you can decrease the smooth divisions to 0 and it will revert back to normal. However, I've found that sometimes, if you add geometry and then increase the divisions back to 1, it doesn't always work well.

# 4 14-10-2002 , 03:43 PM
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Hmm, this is kinda hard to explain, but what I'm trying to be able to do is to have a smoothed version, that I can work with in real time, as though it were not smoothed. I know you can do this in 3DS by using the stack. I was wondering if Maya has a similar feature.

# 5 14-10-2002 , 03:45 PM
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Sounds like Sub-Ds with poly proxy mode

# 6 14-10-2002 , 05:14 PM
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...or the connect poly shape mel script if you don't have maya unlimited (4.0) (do a search @ www.highend3d.com). maya 4.5 has a function called Smooth Proxy for polygons.


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# 7 14-10-2002 , 05:38 PM
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Ahh yeah the proxy mode was exactly what I was looking for.
user added image
Thanks everyone.

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