Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 02-08-2004 , 09:29 PM
Registered User
Join Date: Mar 2004
Posts: 41

Glass

How can I model a glass (polygons)?
I've use a cylinder , but extruding and moving downward the top doesn't give good results. The drink glass must have a thickness like a real glass.

Thanks

# 2 02-08-2004 , 09:35 PM
Sav1989's Avatar
Registered User
Join Date: Jun 2004
Posts: 109
i would create a cv cubic line, and make a half of a glass. then i would go to revolve > and there set output geometry=polygons.
then play around with the U and V spans, and the rest of the settings.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads