Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 05-08-2012, 06:39 PM
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David
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Free Friday Tutorial #14: Goal Oriented nParticles in Maya for Morphing



From a readers' Q and A column in TV GUIDE: "If we get involved in a nuclear war, would the electromagnetic pulses from exploding bombs damage my videotapes?"
# 2 07-08-2012, 08:45 AM
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yubi
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can the particle go to the mesh face and not to the vertex?
thanks

# 3 11-08-2012, 08:10 PM
merlino3d
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yep, you can create the attribute goalU and goalV in the PP attributes (from general), and apply to them an expression like
goalU=rand(0,1);
goalV=rand(0,1);

and that's it!

# 4 12-08-2013, 12:33 AM
alinspired
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Is it possible to be able to fill the volume of the shape instead of the outline.

thanks

# 5 16-12-2013, 05:39 AM
cowden66
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I really appreciate the kind of topics you post here.

# 6 09-05-2015, 12:05 PM
Timbooooooooo
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Could It also fill the object?

Hey there!
I'm trying to make them fill the objet, they are morphing to, but I can' find a way to do so.

Do you have any Ideas?

 
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