This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
Wot a cool username!!! Its looks okay at the moment, not a lot else to say really as the image of your mesh is quite small, a bit closer perhaps with wire on shaded??? But its good you have plenty of angles on the reference!!!
Dude
I understand this is your first model head, but I would lose some of those 9 sided polys and a few others. Keep it all tidy then you wont have problems later on, texturing,rendering and animation
Believe me it will make a difference
Meaning you are running your edges all over the place with no thought of how to set up the structure of the face for animation. You should rearrange your edges so that all your polys are quads for best animation and smoothness.
Well I finished the head and I have been working on some diffrent face expressions, I had to redo all my previouse expressions as I have forgotten to add the teath.
Anyway here they are:
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