Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 23-10-2005 , 05:26 AM
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help me, im a total noob

ok, im stupid.
but how do i create an edge between two separate verticies???

# 2 23-10-2005 , 06:42 AM
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You kind-of can't really. You can however make a face between 3points (or more) using

Edit Polygons -> Create Polygon tool

Counter clockwise makes the face normal point to you, clockwise away from you.

# 3 23-10-2005 , 07:36 AM
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wow. you'd think a program as professional as maya could do something so simple. i mean, you can do that in Carrara....wow. *dies* i'll never learn this program T_T

# 4 23-10-2005 , 06:59 PM
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Yea I admit it was sorely missed from my Transition from Rhino to have curve and plenty of snap tools... but believe me you can make do without. Its different, not any less -- believe me there's more room to grow.

# 5 24-10-2005 , 06:41 AM
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Ok, so i was able to do what i wanted by simply using the split polygon tool.
Now i have a new problem. Im making a katana as a first time practice modle. i have the shape of the blade the way i want except for the fact that i'd like to give it a slight curve. What is the best way of doing this? (i'll post a picture of where im at right now) I'd like the curve to be correctly done (not just guess at it) and im using polygons, as opposed to nurbs. please help. thanks.
user added image

# 6 24-10-2005 , 01:48 PM
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use a non linear bend, that should do the trick

# 7 24-10-2005 , 09:32 PM
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Oh sorry -- I thought you just wanted like... an edge... in the middle of nowhere... not just cutting through a face.

# 8 25-10-2005 , 02:47 AM
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Originally posted by gster123
use a non linear bend, that should do the trick

and how might i go about doing that?

# 9 25-10-2005 , 04:27 PM
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imation->deform->Create non Linear->Bend

You might need to change the rotation when its created and the scale of the edges but that should do it.

Oh when you've done it delete the history on the sword (making sure you'vee get everything else sorted in the modeling) otherwise when you move the sword the bend will move in relation to the bend deformer

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