Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 22-05-2008 , 11:55 AM
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Ghost Freak

Hey Guyz.... its been ages since i posted anything here, i was quite busy with finishing Diploma, so yeah.. well saddly 2 say i couldn't work on maya ever since my GRIM reaper urgh...:headbang: :headbang: so its been like a year since my last project, now i wanna get baq to working with maya again. hopefully this time i wont be distracted by my Degree :bandit: well im quite rusty with maya ive just been working on it for the past 3 weeks.

Anyways i wanted to make this really complexed character From the cartoon BEN 10, named Ghost Freak... i just started on it, just did the blocking.... im ganna need help 2 finishing this, it will be very kind of u guyz 2 help me out...

for some of u who don't know ghost freak here is an image of him...

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# 2 22-05-2008 , 11:57 AM
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Blocking

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# 3 22-05-2008 , 11:58 AM
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WireFrame

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# 4 22-05-2008 , 02:12 PM
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not a bad start, though i think you may want to reduce the amount of divisions - especially on the arms - if you're just blocking it out at the moment than having so many polys will just make it unnecessarily complicated and you probably won't need that many in the final model anyway.

# 5 22-05-2008 , 02:47 PM
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alright then i work on it right away, thanks Arran

# 6 22-05-2008 , 06:43 PM
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here is an Update...

C&C please

user added image

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# 7 22-05-2008 , 06:44 PM
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WireFrame

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# 8 23-05-2008 , 06:05 PM
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alright ive just worked on defining the muscles and abit of details. and i just colored it, i will texture it after i made sure its alright. so here it is

it would be nice to know my mistakes

Thanks

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# 9 23-05-2008 , 06:12 PM
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Wireframe, i know its not a clean piece but could someone plz advice me on how 2 work 2 making a character with less of those lines and more of details

Thanks

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# 10 24-05-2008 , 04:53 AM
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I couldn't help but notice that the original tail curls up and in, as well as from the elbow to the handthe arm gets bigger, not narrow at the wrist like a persons. I'm not sure if you are trying to replicate/duplicate the original character but based on the image provided and what you've created I think those two features could atleast use some work.

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# 11 24-05-2008 , 05:41 AM
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thanks for the comment alexanderH. and yeah im trying to follow the character image. it really needs work, i'll go and work on the elbow and tail.

Thanks

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# 12 24-05-2008 , 12:44 PM
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How does it look now?????

C&C Please

Thank You


Here is 4 views

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# 13 24-05-2008 , 11:52 PM
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i kinda agree with alexanderH on the arms... it's not that they need to be longer, but BIGGER... a larger diameter around the forearm. it almost kinda looks like he's got a huge bracer on the lower arm cause it's so big.


it shows the most in the top view for the wrist area... it shouldn't get narrower before it gets wider in the hand, it looks almost as if the character doesn't have a wrist so it doesn't need to get narrower.


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# 14 25-05-2008 , 02:04 AM
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i increased the size so is this wat you mean???

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# 15 25-05-2008 , 03:04 AM
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from the top view, definite improvement!!

for the other views the forearm still looks slim, but that may be just me... (and again i'm talking about in the wrist area, the bulk near the elbow looks ok - the reference you provided us with just appears to have a very uniformly sized forearm from the elbow all the way down to the wrist and beyond *shrug*)

anyone else wanna chime in?


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