Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 13-04-2003 , 10:46 PM
isotope's Avatar
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Location: New Zealand
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Combining/merging/sewing polys?

Its the school holidays in my country now and so I decided to sit down and start modelling something?! This is my first real lone attempt and i have hit a brick walluser added image

How do I actually join these 2 sides of the ship so their edges are one, not so one is parented under the other?

[IMG]c:\ship001.tif[/IMG]

what? how do i insert an image geez this is so comlpicated you should be able to paste


Last edited by isotope; 13-04-2003 at 10:50 PM.
# 2 13-04-2003 , 11:01 PM
tariqrf's Avatar
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to attach the image now,, click post reply and scroll down (if you have a low res screen) and click browse and select a file... thats all

# 3 13-04-2003 , 11:06 PM
isotope's Avatar
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I missed that button

# 4 13-04-2003 , 11:20 PM
tariqrf's Avatar
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pretty simple, looks like both the sides are the same, so what you have to do is,,

delete one of the two models,, select the undeleted polygon object, goto polygons -> mirror geometry

and check the options if it is mirrored in the wrong direction,

hope that helps,
Tariq

# 5 13-04-2003 , 11:27 PM
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Check normals also on both sides before merging vertexes.

# 6 13-04-2003 , 11:42 PM
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I've got a mirroring video tutorial at my site, if interested. user added image

Link in sig.

# 7 14-04-2003 , 01:07 AM
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Originally posted by mtmckinley
I've got a mirroring video tutorial at my site, if interested. user added image

Link in sig.


Excellent one by the way.

That´s where I learned to check those normals

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