Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 13-04-2016 , 08:23 PM

Error Reading File... HELP ME PLEASE

I have an animation that I have been working on that is my final project. But, when I open my file, and the previous version of the file, I get the error, "Error Reading File."

My script editor reads:
file -f -new;
optionVar -sv colorManagementColorPickerColorSpaceSelection "Rendering Space";
optionVar -iv colorManagementColorPickerColorMgtEnabled 1;
optionVar -sv colorManagementColorPickerColorSpaceSelection "Rendering Space";
optionVar -iv colorManagementColorPickerColorMgtEnabled 1;
// untitled //
commandPort -securityWarning -name commandportDefault;
// AbcExport v1.0 using Alembic 1.5.4 (built May 9 2014 15:43:11)
// AbcImport v1.0 using Alembic 1.5.4 (built May 9 2014 15:43:11)
// BifrostMain plug-in loaded (built Feb 26 2015 18:00:13)
updateRendererUI;
optionVar -sv colorManagementPolicyFileName "";
optionVar -iv colorManagementManagePots 1;
optionVar -iv colorManagementOCIORulesEnabled 1;
optionVar -sv colorManagementColorPickerColorSpaceSelection "Rendering Space";
optionVar -iv colorManagementColorPickerColorMgtEnabled 1;
saveShelf Rendering "/Users/rorymcmanus/Library/Preferences/Autodesk/maya/2016/prefs/shelves/shelf_Rendering";
// 1 //
saveShelf XGen "/Users/rorymcmanus/Library/Preferences/Autodesk/maya/2016/prefs/shelves/shelf_XGen";
// 1 //
// Saving preferences to : /Users/rorymcmanus/Library/Preferences/Autodesk/maya/2016/prefs/userPrefs.mel
// Saving window positions to : /Users/rorymcmanus/Library/Preferences/Autodesk/maya/2016/prefs/windowPrefs.mel
// Saving runtime commands to : /Users/rorymcmanus/Library/Preferences/Autodesk/maya/2016/prefs/userRunTimeCommands.mel
// Saving named commands to : /Users/rorymcmanus/Library/Preferences/Autodesk/maya/2016/prefs/userNamedCommands.mel
// Saving plug-in preferences to: /Users/rorymcmanus/Library/Preferences/Autodesk/maya/2016/prefs/pluginPrefs.mel
// Preferences saved. See Script Editor for details.
// AbcBullet v1.0 using Alembic 1.5.4 (built May 9 2014 15:43:11)
// cgfxShader 4.5 for Maya 2016.0 (Feb 26 2015)
// Warning: line 0: Plug-in, "retargeterNodes.py", is already loaded. Skipped. //
updateRenderOverride;
updateRendererUI;
+++++++ Turtle for Maya registered successfully ++++++
// mental ray for Maya 2016
// Mental ray for Maya: using startup file /Applications/Autodesk/mentalrayForMaya2016//maya.rayrc.
// mental ray for Maya: setup
// mental ray for Maya: initialize
// mental ray for Maya: register extensions
// mental ray Node Factory: loaded
evalDeferred "shaderBallRendererMenuUpdate";
// mental ray for Maya: successfully registered
// mental ray for Maya: loading startup file: /Applications/Autodesk/mentalrayForMaya2016//maya.rayrc
// parsing /Applications/Autodesk/mentalrayForMaya2016/shaders/include/AdskShaderSDKWrappers.mi
// generating Maya nodes...
// parsing /Applications/Autodesk/mentalrayForMaya2016/shaders/include/architectural.mi
// loading /Applications/Autodesk/mentalrayForMaya2016/shaders/architectural.dylib
// generating Maya nodes...
// parsing /Applications/Autodesk/mentalrayForMaya2016/shaders/include/base.mi
// loading /Applications/Autodesk/mentalrayForMaya2016/shaders/base.dylib
// generating Maya nodes...
// parsing /Applications/Autodesk/mentalrayForMaya2016/shaders/include/basehair.mi
// loading /Applications/Autodesk/mentalrayForMaya2016/shaders/basehair.dylib
// generating Maya nodes...
// parsing /Applications/Autodesk/mentalrayForMaya2016/shaders/include/bifrostMR.mi
// loading /Applications/Autodesk/mentalrayForMaya2016/shaders/bifrostMR.dylib
// generating Maya nodes...
// parsing /Applications/Autodesk/mentalrayForMaya2016/shaders/include/bifrostphenMR.mi
// generating Maya nodes...
// parsing /Applications/Autodesk/mentalrayForMaya2016/shaders/include/builtin_bsdf.mi
// generating Maya nodes...
// parsing /Applications/Autodesk/mentalrayForMaya2016/shaders/include/builtin_object_light.mi
// generating Maya nodes...
// parsing /Applications/Autodesk/mentalrayForMaya2016/shaders/include/contour.mi
// loading /Applications/Autodesk/mentalrayForMaya2016/shaders/contour.dylib
// generating Maya nodes...
// parsing /Applications/Autodesk/mentalrayForMaya2016/shaders/include/coreutil.mi
// loading /Applications/Autodesk/mentalrayForMaya2016/shaders/coreutil.dylib
// generating Maya nodes...
// parsing /Applications/Autodesk/mentalrayForMaya2016/shaders/include/layering.mi
// loading /Applications/Autodesk/mentalrayForMaya2016/shaders/layering.dylib
// generating Maya nodes...
// parsing /Applications/Autodesk/mentalrayForMaya2016/shaders/include/layering_phen.mi
// generating Maya nodes...
// parsing /Applications/Autodesk/mentalrayForMaya2016/shaders/include/object_light_phen.mi
// generating Maya nodes...
// parsing /Applications/Autodesk/mentalrayForMaya2016/shaders/include/paint.mi
// loading /Applications/Autodesk/mentalrayForMaya2016/shaders/paint.dylib
// generating Maya nodes...
// parsing /Applications/Autodesk/mentalrayForMaya2016/shaders/include/physics.mi
// loading /Applications/Autodesk/mentalrayForMaya2016/shaders/physics.dylib
// generating Maya nodes...
// parsing /Applications/Autodesk/mentalrayForMaya2016/shaders/include/production.mi
// loading /Applications/Autodesk/mentalrayForMaya2016/shaders/production.dylib
// generating Maya nodes...
// parsing /Applications/Autodesk/mentalrayForMaya2016/shaders/include/subsurface.mi
// loading /Applications/Autodesk/mentalrayForMaya2016/shaders/subsurface.dylib
// generating Maya nodes...
// parsing /Applications/Autodesk/mentalrayForMaya2016/shaders/include/surfaceSampler.mi
// loading /Applications/Autodesk/mentalrayForMaya2016/shaders/surfaceSampler.dylib
// generating Maya nodes...
// parsing /Applications/Autodesk/mentalrayForMaya2016/shaders/include/userdata.mi
// loading /Applications/Autodesk/mentalrayForMaya2016/shaders/userdata.dylib
// generating Maya nodes...
// parsing /Applications/Autodesk/mentalrayForMaya2016/shaders/include/useribl.mi
// loading /Applications/Autodesk/mentalrayForMaya2016/shaders/useribl.dylib
// generating Maya nodes...
// parsing /Applications/Autodesk/mentalrayForMaya2016/shaders/include/xgenMR.mi
// loading /Applications/Autodesk/mentalrayForMaya2016/shaders/xgenMR.dylib
// generating Maya nodes...
get_mdl_modules('/Applications/Autodesk/mentalrayForMaya2016/shaders/mdl')
# ['maya_default'] #
updateRendererUI;
file -f -options "v=0;p=17;f=0" -ignoreVersion -typ "mayaBinary" -o "/Users/rorymcmanus/Desktop/rfm5097_Animation_Project2 2 2/scenes/womanpractice1_walking_fullcycle_clothing.mb";addR ecentFile("/Users/rorymcmanus/Desktop/rfm5097_Animation_Project2 2 2/scenes/womanpractice1_walking_fullcycle_clothing.mb", "mayaBinary");
closeAllNodeEditors;
closeHypershade;
requires -nodeType "HIKSolverNode" -nodeType "HIKCharacterNode" -nodeType "HIKSkeletonGeneratorNode" -nodeType "HIKControlSetNode" -nodeType "HIKEffectorFromCharacter" -nodeType "HIKFK2State" -nodeType "HIKState2FK" -nodeType "HIKState2SK" -nodeType "HIKEffector2State" -nodeType "HIKState2Effector" -nodeType "HIKProperty2State" -nodeType "HIKPinning2State" -nodeType "HIKCharacterStateClient" -dataType "HIKCharacter" -dataType "HIKCharacterState" -dataType "HIKEffectorState" -dataType "HIKPropertySetState" "mayaHIK" "1.0_HIK_2014.2";
requires -nodeType "mentalrayFramebuffer" -nodeType "mentalrayOptions" -nodeType "mentalrayGlobals" -nodeType "mentalrayItemsList" -nodeType "mia_material_x" -dataType "byteArray" "Mayatomr" "2016.0 - 3.13.1.2 ";
requires -nodeType "cMuscleCreator" "MayaMuscle" "2.00 (Build: 004)";
requires "stereoCamera" "10.0";
requires "stereoCamera" "10.0";
optionVar -sv colorManagementColorPickerColorSpaceSelection "Rendering Space";
optionVar -iv colorManagementColorPickerColorMgtEnabled 1;
// Warning: line 0: Errors have occurred while reading this scene that may result in data loss.

Please check the Script Editor for details. //
// File read in 0.28 seconds.
// Error: line 0: Error reading file. //
// Error: line 0: Error reading file. //
// Error: The program could not load. //
// Error: //
// cgErrorCallBack
// Error: The program could not load. //
// Error: //
file -f -options "v=0;p=17;f=0" -ignoreVersion -typ "mayaBinary" -o "/Users/rorymcmanus/Desktop/rfm5097_Animation_Project2 2 2/scenes/womanpractice1_walking_fullcycle_hairtrial.mb";add RecentFile("/Users/rorymcmanus/Desktop/rfm5097_Animation_Project2 2 2/scenes/womanpractice1_walking_fullcycle_hairtrial.mb", "mayaBinary");
closeAllNodeEditors;
closeHypershade;
requires -nodeType "HIKSolverNode" -nodeType "HIKCharacterNode" -nodeType "HIKSkeletonGeneratorNode" -nodeType "HIKControlSetNode" -nodeType "HIKEffectorFromCharacter" -nodeType "HIKFK2State" -nodeType "HIKState2FK" -nodeType "HIKState2SK" -nodeType "HIKEffector2State" -nodeType "HIKState2Effector" -nodeType "HIKProperty2State" -nodeType "HIKPinning2State" -nodeType "HIKCharacterStateClient" -dataType "HIKCharacter" -dataType "HIKCharacterState" -dataType "HIKEffectorState" -dataType "HIKPropertySetState" "mayaHIK" "1.0_HIK_2014.2";
requires -nodeType "mentalrayFramebuffer" -nodeType "mentalrayOptions" -nodeType "mentalrayGlobals" -nodeType "mentalrayItemsList" -nodeType "mia_material_x" -dataType "byteArray" "Mayatomr" "2016.0 - 3.13.1.2 ";
requires -nodeType "cMuscleCreator" "MayaMuscle" "2.00 (Build: 004)";
requires "stereoCamera" "10.0";
requires "stereoCamera" "10.0";
optionVar -sv colorManagementColorPickerColorSpaceSelection "Rendering Space";
optionVar -iv colorManagementColorPickerColorMgtEnabled 1;
// Warning: line 0: Errors have occurred while reading this scene that may result in data loss.

Please check the Script Editor for details. //
// File read in 0.25 seconds.
// Error: line 0: Error reading file. //
// Error: line 0: Error reading file. //
getenv "TEMP";
getenv "TEMP";
getenv "TEMP";
file -f -options "v=0;p=17;f=0" -esn false -ignoreVersion -typ "mayaBinary" -o "/Users/rorymcmanus/Desktop/rfm5097_Animation_Project2 2 2/scenes/womanpractice1_walking_fullcycle_hairtrial.mb";add RecentFile("/Users/rorymcmanus/Desktop/rfm5097_Animation_Project2 2 2/scenes/womanpractice1_walking_fullcycle_hairtrial.mb", "mayaBinary");
closeAllNodeEditors;
closeHypershade;
requires -nodeType "HIKSolverNode" -nodeType "HIKCharacterNode" -nodeType "HIKSkeletonGeneratorNode" -nodeType "HIKControlSetNode" -nodeType "HIKEffectorFromCharacter" -nodeType "HIKFK2State" -nodeType "HIKState2FK" -nodeType "HIKState2SK" -nodeType "HIKEffector2State" -nodeType "HIKState2Effector" -nodeType "HIKProperty2State" -nodeType "HIKPinning2State" -nodeType "HIKCharacterStateClient" -dataType "HIKCharacter" -dataType "HIKCharacterState" -dataType "HIKEffectorState" -dataType "HIKPropertySetState" "mayaHIK" "1.0_HIK_2014.2";
requires -nodeType "mentalrayFramebuffer" -nodeType "mentalrayOptions" -nodeType "mentalrayGlobals" -nodeType "mentalrayItemsList" -nodeType "mia_material_x" -dataType "byteArray" "Mayatomr" "2016.0 - 3.13.1.2 ";
requires -nodeType "cMuscleCreator" "MayaMuscle" "2.00 (Build: 004)";
requires "stereoCamera" "10.0";
requires "stereoCamera" "10.0";
optionVar -sv colorManagementColorPickerColorSpaceSelection "Rendering Space";
optionVar -iv colorManagementColorPickerColorMgtEnabled 1;
// Warning: line 0: Errors have occurred while reading this scene that may result in data loss.

Please check the Script Editor for details. //
// File read in 0.26 seconds.
// Error: line 0: Error reading file. //
// Error: line 0: Error reading file. //
// File read in 0.0055 seconds.
// Error: line 0: Error reading file. //
file -f -new;
optionVar -sv colorManagementColorPickerColorSpaceSelection "Rendering Space";
optionVar -iv colorManagementColorPickerColorMgtEnabled 1;
// untitled //
file -import -type "mayaBinary" -ignoreVersion -ra true -mergeNamespacesOnClash false -namespace "womanpractice1_walking_fullcycle_hairtrial" -options "v=0;p=17;f=0" -pr "/Users/rorymcmanus/Desktop/rfm5097_Animation_Project2 2 2/scenes/womanpractice1_walking_fullcycle_hairtrial.mb";
requires -nodeType "HIKSolverNode" -nodeType "HIKCharacterNode" -nodeType "HIKSkeletonGeneratorNode" -nodeType "HIKControlSetNode" -nodeType "HIKEffectorFromCharacter" -nodeType "HIKFK2State" -nodeType "HIKState2FK" -nodeType "HIKState2SK" -nodeType "HIKEffector2State" -nodeType "HIKState2Effector" -nodeType "HIKProperty2State" -nodeType "HIKPinning2State" -nodeType "HIKCharacterStateClient" -dataType "HIKCharacter" -dataType "HIKCharacterState" -dataType "HIKEffectorState" -dataType "HIKPropertySetState" "mayaHIK" "1.0_HIK_2014.2";
requires -nodeType "mentalrayFramebuffer" -nodeType "mentalrayOptions" -nodeType "mentalrayGlobals" -nodeType "mentalrayItemsList" -nodeType "mia_material_x" -dataType "byteArray" "Mayatomr" "2016.0 - 3.13.1.2 ";
requires -nodeType "cMuscleCreator" "MayaMuscle" "2.00 (Build: 004)";
requires "stereoCamera" "10.0";
requires "stereoCamera" "10.0";
// Warning: line 0: Errors have occurred while reading this scene that may result in data loss.

Please check the Script Editor for details. //
// File read in 0.3 seconds.
// Error: line 0: Error reading file. //
// File read in 0.0053 seconds.
// Error: line 0: Error reading file. //



Please help me please please please and thank you!

# 2 16-04-2016 , 09:00 AM
Gen's Avatar
Super Moderator
Join Date: Dec 2006
Location: South FL
Posts: 3,522
Try creating a fresh new scene and importing this problem scene into it.


- Genny
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