Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 14-05-2006 , 08:06 PM
esion's Avatar
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My Robot...

All right, this is my first real attempt at making something in Maya...its looking pretty decent. Just gotta texturize it...im a sucker for HDRI...

Any suggestions are welcome...

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# 2 14-05-2006 , 08:27 PM
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looks pretty realistic!good job

# 3 14-05-2006 , 08:29 PM
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cool lookin robot - its like a meaner lookin version of Blue(robot form that shot an on the alias tutorial book)

nice too see some textures ps is it all nurbs?


Now at SMU doing BSc 3D Computer Animation so its hard to get on here
My wire render tut https://forum.simplymaya.com/showthre...threadid=20973
# 4 14-05-2006 , 08:30 PM
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I think HDRI alone often kills models.. the model itslef is good, but...

Anyway, I do like the model user added image


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# 5 14-05-2006 , 08:32 PM
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Originally posted by pbman
cool lookin robot - its like a meaner lookin version of Blue(robot form that shot an on the alias tutorial book)

nice too see some textures ps is it all nurbs?

Yes it is a take from the Alias Tutorial Book...I did everything up until the part where it says make the rest, so I made him cool user added image And yes its all nurbs...I love nurbs...

# 6 14-05-2006 , 09:47 PM
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wow you sure achieved photorealism.


A pint of example is worth a gallon of advice!!
# 7 14-05-2006 , 09:51 PM
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Really Nice!
Superb render!

Is it rigged?

# 8 14-05-2006 , 10:57 PM
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What does rigged mean? It was done with an HDRI environment...

Does anyone know how I can material color different in a dgs_material? When I try to change the color it makes the model black...im kinda stumped.

# 9 15-05-2006 , 12:08 PM
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I love it. Very real looking!

# 10 15-05-2006 , 12:25 PM
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are you sure you are changing the diffuse channel of DGS? Maybe lower the reflectivity down a TINY bit, because now your model is looking 100% reflective.


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# 11 15-05-2006 , 03:34 PM
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Originally posted by MattTheMan
are you sure you are changing the diffuse channel of DGS? Maybe lower the reflectivity down a TINY bit, because now your model is looking 100% reflective.

Ya I tried changing the diffuse color to a red tone, just to see if I could get a red metallic reflecty color...but it made my model black. So then I tried to lighten up diffuse attribute but it didnt help.

Also, can you put a light texture on a dgs_material? To change it to a brushed chrome look? I havent tried just a thought while I was at work.

# 12 15-05-2006 , 03:48 PM
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nice job!Congratulations very nice model.user added image

# 13 16-05-2006 , 12:19 AM
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All right, did a little vector render of it...

I cant figure out how to change the colors of the dgs_material, so I just went a different route.

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# 14 16-05-2006 , 12:37 AM
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What does rigged mean?

rigged means that you make a skeleton and then you will be able to move your model around in diffrent poses. very good model by the way. user added image


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# 15 16-05-2006 , 12:38 AM
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if the specular level is 100%, the material color won't change. If it's not 100%, then I don't know really...

Mental Ray usually tends to ignore what you tell it to all but ¼ of the time :p


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