Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 06-02-2013 , 04:35 PM
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Join Date: Feb 2013
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Border Edges within poly mesh

Hey!

I've just started working with maya a few days ago and stumbled upon this problem:

After extruding a lot of edges and then connecting the vertices I realised that the border edges weren't adapting...

Now I have a few border edges running within my mesh, which creates a lot of weird geometry.

Do you know how I can change those border edges into "normal" edges? Or how I can avoid this error. Because I tried it out a few times, and the error keeps happening... user added image

Thank you!

# 2 06-02-2013 , 04:41 PM
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The thin red line
Join Date: Aug 2009
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Have you got edit mesh "keep faces together" tick if not that is most likely your problem...........dave




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# 3 06-02-2013 , 09:04 PM
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Thanks for the reply, but I do have the keep faces together tick on... :S

# 4 06-02-2013 , 09:20 PM
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Could you show a picture......................dave




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# 5 07-02-2013 , 04:50 PM
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The first screenshot shows you which edge is seen as a border edge and in the second one you can see how it affects the mesh in smooth preview...

Attached Thumbnails
# 6 07-02-2013 , 05:26 PM
EduSciVis-er
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Try lasso selecting the edges and doing a merge.

# 7 07-02-2013 , 10:44 PM
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you might also check to see if you have inadvertently created bad geometry. select mesh>clean and then check repair, non-manifold, edges with zero length, and faces with zero area.

This might get rid of extra geometry precenting you from being able to merge verts.


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