Maya 2020 fundamentals - modelling the real world
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# 1 01-07-2004 , 08:47 PM
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Join Date: Jan 2003
Posts: 65

MIG-19 WIP

Hi there,

I've got a polygon limit - around 1100, and a texture limit for the entire thing - 1024x1024. I'm just wondering what tricks I can do to get it to look not so clean, like the work in the spitfire thread. This is for realtime, so no bump, specular, etc. maps. Just color.

Was the spitfire painted in 3d, or in photoshop, to keep the nice continuity on the textures?

Still looking for a good texturing tutorial.

Any other comments?

sj

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# 2 01-07-2004 , 09:17 PM
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Hey,

I found two great texturing tips for rust and oil that really add a lot, I think.

sj

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# 3 02-07-2004 , 07:04 AM
ransick's Avatar
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that's nice for a lowpoly object... can you show me a wire of it
keep it up dude user added image


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# 4 02-07-2004 , 12:36 PM
FubaR's Avatar
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nice....
why did you made it low poly?

# 5 02-07-2004 , 12:57 PM
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Hey,

Thanks for the compliment. It's for my job.

Here's the wire.

sj

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# 6 03-07-2004 , 10:48 AM
Zyk0tiK's Avatar
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very nice man!
love the textures, very sharp

# 7 03-07-2004 , 09:33 PM
ransick's Avatar
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YEP...it really is a fine job!...
I think you succeeded your opp. user added image


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