Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
I've got a polygon limit - around 1100, and a texture limit for the entire thing - 1024x1024. I'm just wondering what tricks I can do to get it to look not so clean, like the work in the spitfire thread. This is for realtime, so no bump, specular, etc. maps. Just color.
Was the spitfire painted in 3d, or in photoshop, to keep the nice continuity on the textures?
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