Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 28-01-2018 , 01:32 PM
Registered User
Join Date: Jan 2017
Posts: 3

Displacement problem

Hi everyone,

i got a proplem with displacement (using the Maya Software renderer): When I link a displacement (connected to a .png-Texture file with Alpha channel) to the shader node, the Mesh escalates during the rendering. Especially the vertical faces of my mesh look horrible. Is there something wrong in my shading network? Do you have any Ideas?

Thank you very much and greetings,
Norbert

Attached Thumbnails
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads