This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
I'm trying to make a rim to a car in maya but i have got some problems when i want to convert the model from polys to subD's.
I read in the script editor and it told me to use the cleanup tool with nomanifold option. What happened is shown in the image.
But what du i do now, if i delete these faces it gets all messed up.
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