Integrating 3D models with photography
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# 1 04-12-2005 , 08:03 AM
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coilover (automotive)

was bored and spent a few minutes and made a Tein coilover, just wanted to share, very simple model.

i think i might use the model as just something to use as a tool for getting materials looking more realistic, as it is now its a basic render with no tweaks.

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# 2 04-12-2005 , 08:13 AM
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some hdri added (helps define the coils etc)

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# 3 04-12-2005 , 01:59 PM
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I like the coil, and I am askin everyone who makes a spiral thingy like that, do you use a script or do you hand model it?

Looks good even if its basic.
cYa PeEpS,

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# 4 04-12-2005 , 06:35 PM
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i actually just have maya 7, maya 7 has it built in

like it added it to the poly menu where it has poly cube, cylinder etc. VERY nice addon they fianlly put into the program.


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# 5 04-12-2005 , 06:38 PM
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Aww man thats cool. I have to model all of my spirals! Until i find a nice script user added image or i write me one, which I have to model the spiral to make the script... user added image


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# 6 04-12-2005 , 09:37 PM
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Looks pretty good.. I have stuidied those quite extensivly.. Used to do alot of car mods.. Its hard to see the thread on the tops from this angle. good choice on Coilovers. for fun you should make damshi or there little guy for the logo that would be sweet. or even make that part that makes them adjustable from the inside of the car.. E.D.F.C is it called? good work man!


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# 7 04-12-2005 , 11:02 PM
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thanx guys,

back in the day i had a spiral script that worked fairly well, ill take a look around the net and try to find it again when i get a chance


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# 8 05-12-2005 , 01:05 AM
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Looks nice, Turbo Dan, HDRI always makes inorganics look so nice.

anyway, 3dtotal has a tutorial for modeling a spiral

I don't use Maya much so I don't know of any scripts, but Maya 7.0 comes with a Helix polygonal primitive (it's about time, isn't it! user added image)

# 9 05-12-2005 , 07:19 AM
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